/////////////////////////////////////////////////////////////////////////////
-// Name: msw/icon.cpp
+// Name: src/msw/icon.cpp
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by: 20.11.99 (VZ): don't derive from wxBitmap any more
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "icon.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif
#ifndef WX_PRECOMP
- #include "wx/defs.h"
#include "wx/list.h"
#include "wx/utils.h"
#include "wx/app.h"
}
wxIcon::wxIcon(const wxString& iconfile,
- long flags,
+ wxBitmapType type,
int desiredWidth,
int desiredHeight)
{
- LoadFile(iconfile, flags, desiredWidth, desiredHeight);
+ LoadFile(iconfile, type, desiredWidth, desiredHeight);
}
wxIcon::wxIcon(const wxIconLocation& loc)
wxString fullname = loc.GetFileName();
if ( loc.GetIndex() )
{
- fullname << _T(';') << loc.GetIndex();
+ fullname << wxT(';') << loc.GetIndex();
}
//else: 0 is default
- LoadFile(fullname);
+ LoadFile(fullname, wxBITMAP_TYPE_ICO);
}
wxIcon::~wxIcon()
{
}
+wxObjectRefData *wxIcon::CloneRefData(const wxObjectRefData *dataOrig) const
+{
+ const wxIconRefData *
+ data = static_cast<const wxIconRefData *>(dataOrig);
+ if ( !data )
+ return NULL;
+
+ // we don't have to copy m_hIcon because we're only called from SetHICON()
+ // which overwrites m_hIcon anyhow currently
+ //
+ // and if we're called from SetWidth/Height/Depth(), it doesn't make sense
+ // to copy it neither as the handle would be inconsistent with the new size
+ return new wxIconRefData(*data);
+}
+
void wxIcon::CopyFromBitmap(const wxBitmap& bmp)
{
#ifndef __WXMICROWIN__
#endif // __WXMICROWIN__
}
-void wxIcon::CreateIconFromXpm(const char **data)
+void wxIcon::CreateIconFromXpm(const char* const* data)
{
wxBitmap bmp(data);
CopyFromBitmap(bmp);
}
bool wxIcon::LoadFile(const wxString& filename,
- long type,
+ wxBitmapType type,
int desiredWidth, int desiredHeight)
{
UnRef();
if ( !handler )
{
- // say something?
- return FALSE;
+ // load via wxBitmap which, in turn, uses wxImage allowing us to
+ // support more formats
+ wxBitmap bmp;
+ if ( !bmp.LoadFile(filename, type) )
+ return false;
+
+ CopyFromBitmap(bmp);
+ return true;
}
return handler->Load(this, filename, type, desiredWidth, desiredHeight);
}
-