wxCONTROL_DIRTY = 0x80000000
};
+#ifdef __WXX11__
+#define wxUSE_TWO_WINDOWS 1
+#else
+#define wxUSE_TWO_WINDOWS 0
+#endif
+
// ----------------------------------------------------------------------------
// wxWindow
// ----------------------------------------------------------------------------
// control (e.g. a button, checkbox, ...)
virtual bool IsContainerWindow() const { return FALSE; }
+ // returns TRUE if the control has "transparent" areas such
+ // as a wxStaticText and wxCheckBox and the background should
+ // be adapted from a parent window
+ virtual bool HasTransparentBackground() { return FALSE; }
+
+ // to be used with function above: transparent windows get
+ // their background from parents that return TRUE here,
+ // so this is mostly for wxPanel, wxTopLevelWindow etc.
+ virtual bool ProvidesBackground() const { return FALSE; }
+
// return TRUE if this control can be highlighted when the mouse is over
// it (the theme decides itself whether it is really highlighted or not)
virtual bool CanBeHighlighted() const { return FALSE; }
// erase part of the control
virtual void EraseBackground(wxDC& dc, const wxRect& rect);
-
+
// overridden base class methods
// -----------------------------
// the renderer we use
wxRenderer *m_renderer;
-
+
// background bitmap info
wxBitmap m_bitmapBg;
int m_alignBgBitmap;