+ /// This can be used to suppress the generation of Idle events.
+ inline void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
+ inline bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
+
+ bool m_initialized;
+ bool m_exitOnFrameDelete;
+ bool m_wantDebugOutput;
+ wxWindow *m_topWindow;