]> git.saurik.com Git - wxWidgets.git/blobdiff - utils/glcanvas/samples/cube/cube.cpp
DC change header change for wxMemoryDC and wxPostscriptDC.
[wxWidgets.git] / utils / glcanvas / samples / cube / cube.cpp
index 675cdaba73d8b2c00da617baf5af5e9adc6bc496..ce8afb40c2bbd90c86f5abdef4f3bd5557adeb6f 100644 (file)
 
 #include "cube.h"
 
+#define ID_NEW_WINDOW 10000
+#define ID_DEF_ROTATE_LEFT_KEY 10001
+#define ID_DEF_ROTATE_RIGHT_KEY 10002
+
+//////////////////////////////////////////////////////////////////////////////////
+// Control to get a keycode
+
+class CScanTextCtrl : public wxTextCtrl
+{
+public:
+  CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
+                 const wxPoint& pos, const wxSize& size );
+
+  void OnChar( wxKeyEvent& event ) { } /* do nothing */
+  void OnKeyDown(wxKeyEvent& event);
+
+private:
+// any class wishing to process wxWindows events must use this macro
+  DECLARE_EVENT_TABLE()
+};
+
+BEGIN_EVENT_TABLE( CScanTextCtrl, wxTextCtrl )
+  EVT_CHAR( CScanTextCtrl::OnChar )
+  EVT_KEY_DOWN( CScanTextCtrl::OnKeyDown )
+END_EVENT_TABLE()
+
+CScanTextCtrl::CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
+                              const wxPoint& pos, const wxSize& size )
+                  : wxTextCtrl( parent, id, "", pos, size )
+{
+  wxString buf;
+  buf.Printf( "0x%04x", code );
+  SetValue( buf );
+}
+void CScanTextCtrl::OnKeyDown( wxKeyEvent& event )
+{
+  #ifdef __WXDEBUG__
+    wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
+            event.m_timeStamp );
+  #endif // __WXDEBUG__
+
+  wxString buf;
+  buf.Printf( "0x%04x", event.KeyCode() );
+  SetValue( buf );
+}
+
+///////////////////////////////////////////////////////////
+// Dialog for defining a keypress
+
+class CMenuKeyDialog : public wxDialog
+{
+public:
+  CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr,
+                  const wxString& title );
+  int GetValue(); 
+
+private:
+  CScanTextCtrl      *m_ScanCode;
+  wxTextCtrl         *m_Description;
+
+// any class wishing to process wxWindows events must use this macro
+  DECLARE_EVENT_TABLE()
+};
+
+BEGIN_EVENT_TABLE( CMenuKeyDialog, wxDialog )
+//
+END_EVENT_TABLE()
+
+CMenuKeyDialog::CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code,
+                                 const wxString &descr, const wxString& title )
+          : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
+{
+  new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), wxSize(31*2,12*2) );
+  m_ScanCode = new CScanTextCtrl( this, -1, code, wxPoint(37*2,6*2), wxSize(53*2,14*2) );
+
+  new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2), wxSize(32*2,12*2) );
+  m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2), wxSize(53*2,14*2) );
+
+  new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
+  new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2), wxSize(25*2,13*2) );
+}
+int CMenuKeyDialog::GetValue()
+{
+  int code;
+  wxString buf = m_ScanCode->GetValue();
+  #ifdef __WXDEBUG__
+    wxLogTrace(wxTraceMessages, buf.c_str() );
+  #endif // __WXDEBUG__
+  sscanf( buf.c_str(), "%i", &code );
+  return( code );
+}
+
 // `Main program' equivalent, creating windows and returning main app frame
 bool MyApp::OnInit(void)
 {
@@ -43,46 +135,81 @@ bool MyApp::OnInit(void)
 #endif
 
   // Make a menubar
-  wxMenu *fileMenu = new wxMenu;
+  wxMenu *winMenu = new wxMenu;
 
-  fileMenu->Append(wxID_EXIT, "E&xit");
+  winMenu->Append(wxID_EXIT, "&Close");
+  winMenu->Append(ID_NEW_WINDOW, "&New" );
   wxMenuBar *menuBar = new wxMenuBar;
-  menuBar->Append(fileMenu, "&File");
+  menuBar->Append(winMenu, "&Window");
+
+  winMenu = new wxMenu;
+  winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
+  winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
+  menuBar->Append(winMenu, "&Key");
+
   frame->SetMenuBar(menuBar);
 
   frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
 
-//  InitGL();
-
   // Show the frame
   frame->Show(TRUE);
   
   return TRUE;
 }
 
-void MyApp::InitGL(void)
+void MyFrame::OnNewWindow()
 {
-    /* set viewing projection */
-    glMatrixMode(GL_PROJECTION);
-    glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+  MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone", wxPoint(50, 50), wxSize(400, 300));
 
-    /* position viewer */
-    glMatrixMode(GL_MODELVIEW);
-    glTranslatef(0.0F, 0.0F, -2.0F);
+  // Give it an icon
+#ifdef wx_msw
+  frame->SetIcon(wxIcon("mondrian"));
+#endif
 
-    /* position object */
-    glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
-    glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
+  // Make a menubar
+  wxMenu *winMenu = new wxMenu;
 
-    glEnable(GL_DEPTH_TEST);
-    glEnable(GL_LIGHTING);
-    glEnable(GL_LIGHT0);
+  winMenu->Append(wxID_EXIT, "&Close");
+  winMenu->Append(ID_NEW_WINDOW, "&New" );
+  wxMenuBar *menuBar = new wxMenuBar;
+  menuBar->Append(winMenu, "&Window");
+
+  winMenu = new wxMenu;
+  winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
+  winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
+  menuBar->Append(winMenu, "&Key");
+
+  frame->SetMenuBar(menuBar);
+
+  frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1, 
+               wxPoint(0, 0), wxSize(200, 200) );
+  
+  // Show the frame
+  frame->Show(TRUE);
+}
+
+void MyFrame::OnDefRotateLeftKey()
+{
+  CMenuKeyDialog dial( this, -1, m_canvas->m_rleft, wxString("Rotate left key"), "Define key" );
+  int result = dial.ShowModal();
+  if( result == wxID_OK )
+    m_canvas->m_rleft = dial.GetValue();
+}
+void MyFrame::OnDefRotateRightKey()
+{
+  CMenuKeyDialog dial( this, -1, m_canvas->m_rright, wxString("Rotate right key"), "Define key" );
+  int result = dial.ShowModal();
+  if( result == wxID_OK )
+    m_canvas->m_rright = dial.GetValue();
 }
 
 IMPLEMENT_APP(MyApp)
 
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+    EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
+    EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
+    EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
 END_EVENT_TABLE()
 
 // My frame constructor
@@ -99,21 +226,37 @@ void MyFrame::OnExit(wxCommandEvent& event)
     Destroy();
 }
 
-bool MyFrame::OnClose(void)
-{
-    return TRUE;
-}
-
 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
     EVT_SIZE(TestGLCanvas::OnSize)
     EVT_PAINT(TestGLCanvas::OnPaint)
     EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+    EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
+    EVT_KEY_UP( TestGLCanvas::OnKeyUp )
 END_EVENT_TABLE()
 
 TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
     const wxPoint& pos, const wxSize& size, long style, const wxString& name):
-  wxGLCanvas(parent, id, pos, size, style, name)
+  wxGLCanvas(parent, NULL, id, pos, size, style, name )
 {
+  m_init = FALSE;
+  m_gllist = 0;
+  m_rleft = 0x13b;
+  m_rright = 0x13d;
+}
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other, 
+    wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
+    const wxString& name ) :
+      wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name  )
+{
+  m_init = FALSE;
+  m_gllist = other.m_gllist;    /* share display list */
+  m_rleft = 0x13b;
+  m_rright = 0x13d;
+
+//  SetBackgroundColour( *wxGREEN );
+// virtual void SetBackgroundColour(const wxColour& colour)
+
 }
 
 TestGLCanvas::~TestGLCanvas(void)
@@ -126,41 +269,61 @@ void TestGLCanvas::OnPaint( wxPaintEvent& event )
     // OnPaint handlers must always create a wxPaintDC.
     wxPaintDC dc(this);
 
-    if ( !GetContext() )
-        return;
+#ifndef __WXMOTIF__
+    if (!GetContext()) return;
+#endif
 
     SetCurrent();
 
+    /* init OpenGL once, but after SetCurrent */
+    if (!m_init)
+    {
+       InitGL();
+       m_init = TRUE;
+    }
+
     /* clear color and depth buffers */
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
-    /* draw six faces of a cube */
-    glBegin(GL_QUADS);
-    glNormal3f( 0.0F, 0.0F, 1.0F);
-    glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
-    glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
-
-    glNormal3f( 0.0F, 0.0F,-1.0F);
-    glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
-    glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
-
-    glNormal3f( 0.0F, 1.0F, 0.0F);
-    glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
-    glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
-
-    glNormal3f( 0.0F,-1.0F, 0.0F);
-    glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
-    glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
-
-    glNormal3f( 1.0F, 0.0F, 0.0F);
-    glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
-    glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
-
-    glNormal3f(-1.0F, 0.0F, 0.0F);
-    glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
-    glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
-    glEnd();
+    if( m_gllist == 0 )
+    {
+        m_gllist = glGenLists( 1 );
+        printf( "List=%d\n", m_gllist );
+        glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
+        
+        /* draw six faces of a cube */
+        glBegin(GL_QUADS);
+        glNormal3f( 0.0F, 0.0F, 1.0F);
+        glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
+        glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
+
+        glNormal3f( 0.0F, 0.0F,-1.0F);
+        glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
+        glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
+
+        glNormal3f( 0.0F, 1.0F, 0.0F);
+        glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
+        glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
+
+        glNormal3f( 0.0F,-1.0F, 0.0F);
+        glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
+        glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
+
+        glNormal3f( 1.0F, 0.0F, 0.0F);
+        glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
+        glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
+
+        glNormal3f(-1.0F, 0.0F, 0.0F);
+        glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
+        glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
+        glEnd();
+
+        glEndList();
+    }
+    else
+        glCallList( m_gllist );    
 
+    glFlush();
     SwapBuffers();
 }
 
@@ -169,7 +332,9 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
     int width, height;
     GetClientSize(& width, & height);
 
+#ifndef __WXMOTIF__
     if (GetContext())
+#endif
     {
         SetCurrent();
         glViewport(0, 0, width, height);
@@ -179,5 +344,53 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
 void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
 {
     // Do nothing, to avoid flashing.
+  printf( "in erase background\n" );
+}
+
+void TestGLCanvas::InitGL(void)
+{
+    SetCurrent();
+    
+    /* set viewing projection */
+    glMatrixMode(GL_PROJECTION);
+    glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+
+    /* position viewer */
+    glMatrixMode(GL_MODELVIEW);
+    glTranslatef(0.0F, 0.0F, -2.0F);
+
+    /* position object */
+    glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
+    glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
+
+    glEnable(GL_DEPTH_TEST);
+    glEnable(GL_LIGHTING);
+    glEnable(GL_LIGHT0);
+}
+
+void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
+{
+  if( event.KeyCode() == m_rleft ) Rotate( -5.0 );
+  else if( event.KeyCode() == m_rright ) Rotate( 5.0 );
+  #ifdef __WXDEBUG__
+    wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
+            event.m_timeStamp );
+  #endif // __WXDEBUG__
+}
+void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
+{
+  #ifdef __WXDEBUG__
+    wxLogTrace(wxTraceMessages, "[EVT_KEYUP]: Key = %04x, time = %d\n", event.KeyCode(),
+            event.m_timeStamp );
+  #endif // __WXDEBUG__
+}
+
+void TestGLCanvas::Rotate( double deg )
+{
+    SetCurrent();
+
+    glMatrixMode(GL_MODELVIEW);
+    glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
+    Refresh(FALSE);
 }