#include "cube.h"
+#define ID_NEW_WINDOW 10000
+#define ID_DEF_ROTATE_LEFT_KEY 10001
+#define ID_DEF_ROTATE_RIGHT_KEY 10002
+
+//////////////////////////////////////////////////////////////////////////////////
+// Control to get a keycode
+
+class CScanTextCtrl : public wxTextCtrl
+{
+public:
+ CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
+ const wxPoint& pos, const wxSize& size );
+
+ void OnChar( wxKeyEvent& event ) { } /* do nothing */
+ void OnKeyDown(wxKeyEvent& event);
+
+private:
+// any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+BEGIN_EVENT_TABLE( CScanTextCtrl, wxTextCtrl )
+ EVT_CHAR( CScanTextCtrl::OnChar )
+ EVT_KEY_DOWN( CScanTextCtrl::OnKeyDown )
+END_EVENT_TABLE()
+
+CScanTextCtrl::CScanTextCtrl( wxWindow* parent, wxWindowID id, int code,
+ const wxPoint& pos, const wxSize& size )
+ : wxTextCtrl( parent, id, "", pos, size )
+{
+ wxString buf;
+ buf.Printf( "0x%04x", code );
+ SetValue( buf );
+}
+void CScanTextCtrl::OnKeyDown( wxKeyEvent& event )
+{
+ #ifdef __WXDEBUG__
+ wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
+ event.m_timeStamp );
+ #endif // __WXDEBUG__
+
+ wxString buf;
+ buf.Printf( "0x%04x", event.KeyCode() );
+ SetValue( buf );
+}
+
+///////////////////////////////////////////////////////////
+// Dialog for defining a keypress
+
+class CMenuKeyDialog : public wxDialog
+{
+public:
+ CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code, const wxString &descr,
+ const wxString& title );
+ int GetValue();
+
+private:
+ CScanTextCtrl *m_ScanCode;
+ wxTextCtrl *m_Description;
+
+// any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+BEGIN_EVENT_TABLE( CMenuKeyDialog, wxDialog )
+//
+END_EVENT_TABLE()
+
+CMenuKeyDialog::CMenuKeyDialog( wxWindow* parent, wxWindowID id, const int code,
+ const wxString &descr, const wxString& title )
+ : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
+{
+ new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2), wxSize(31*2,12*2) );
+ m_ScanCode = new CScanTextCtrl( this, -1, code, wxPoint(37*2,6*2), wxSize(53*2,14*2) );
+
+ new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2), wxSize(32*2,12*2) );
+ m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2), wxSize(53*2,14*2) );
+
+ new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
+ new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2), wxSize(25*2,13*2) );
+}
+int CMenuKeyDialog::GetValue()
+{
+ int code;
+ wxString buf = m_ScanCode->GetValue();
+ #ifdef __WXDEBUG__
+ wxLogTrace(wxTraceMessages, buf.c_str() );
+ #endif // __WXDEBUG__
+ sscanf( buf.c_str(), "%i", &code );
+ return( code );
+}
+
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
{
#endif
// Make a menubar
- wxMenu *fileMenu = new wxMenu;
+ wxMenu *winMenu = new wxMenu;
- fileMenu->Append(wxID_EXIT, "E&xit");
+ winMenu->Append(wxID_EXIT, "&Close");
+ winMenu->Append(ID_NEW_WINDOW, "&New" );
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(fileMenu, "&File");
+ menuBar->Append(winMenu, "&Window");
+
+ winMenu = new wxMenu;
+ winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
+ winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
+ menuBar->Append(winMenu, "&Key");
+
frame->SetMenuBar(menuBar);
frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
-// InitGL();
-
// Show the frame
frame->Show(TRUE);
return TRUE;
}
-void MyApp::InitGL(void)
+void MyFrame::OnNewWindow()
{
- /* set viewing projection */
- glMatrixMode(GL_PROJECTION);
- glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+ MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone", wxPoint(50, 50), wxSize(400, 300));
- /* position viewer */
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(0.0F, 0.0F, -2.0F);
+ // Give it an icon
+#ifdef wx_msw
+ frame->SetIcon(wxIcon("mondrian"));
+#endif
- /* position object */
- glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
- glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
+ // Make a menubar
+ wxMenu *winMenu = new wxMenu;
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
+ winMenu->Append(wxID_EXIT, "&Close");
+ winMenu->Append(ID_NEW_WINDOW, "&New" );
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(winMenu, "&Window");
+
+ winMenu = new wxMenu;
+ winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
+ winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
+ menuBar->Append(winMenu, "&Key");
+
+ frame->SetMenuBar(menuBar);
+
+ frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
+ wxPoint(0, 0), wxSize(200, 200) );
+
+ // Show the frame
+ frame->Show(TRUE);
+}
+
+void MyFrame::OnDefRotateLeftKey()
+{
+ CMenuKeyDialog dial( this, -1, m_canvas->m_rleft, wxString("Rotate left key"), "Define key" );
+ int result = dial.ShowModal();
+ if( result == wxID_OK )
+ m_canvas->m_rleft = dial.GetValue();
+}
+void MyFrame::OnDefRotateRightKey()
+{
+ CMenuKeyDialog dial( this, -1, m_canvas->m_rright, wxString("Rotate right key"), "Define key" );
+ int result = dial.ShowModal();
+ if( result == wxID_OK )
+ m_canvas->m_rright = dial.GetValue();
}
IMPLEMENT_APP(MyApp)
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+ EVT_MENU( ID_NEW_WINDOW, MyFrame::OnNewWindow)
+ EVT_MENU( ID_DEF_ROTATE_LEFT_KEY, MyFrame::OnDefRotateLeftKey)
+ EVT_MENU( ID_DEF_ROTATE_RIGHT_KEY, MyFrame::OnDefRotateRightKey)
END_EVENT_TABLE()
// My frame constructor
Destroy();
}
-bool MyFrame::OnClose(void)
-{
- return TRUE;
-}
-
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
EVT_SIZE(TestGLCanvas::OnSize)
EVT_PAINT(TestGLCanvas::OnPaint)
EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+ EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
+ EVT_KEY_UP( TestGLCanvas::OnKeyUp )
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name):
- wxGLCanvas(parent, id, pos, size, style, name)
+ wxGLCanvas(parent, NULL, id, pos, size, style, name )
{
+ m_init = FALSE;
+ m_gllist = 0;
+ m_rleft = 0x13b;
+ m_rright = 0x13d;
+}
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
+ wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
+ const wxString& name ) :
+ wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
+{
+ m_init = FALSE;
+ m_gllist = other.m_gllist; /* share display list */
+ m_rleft = 0x13b;
+ m_rright = 0x13d;
+
+// SetBackgroundColour( *wxGREEN );
+// virtual void SetBackgroundColour(const wxColour& colour)
+
}
TestGLCanvas::~TestGLCanvas(void)
// OnPaint handlers must always create a wxPaintDC.
wxPaintDC dc(this);
- if ( !GetContext() )
- return;
+#ifndef __WXMOTIF__
+ if (!GetContext()) return;
+#endif
SetCurrent();
+ /* init OpenGL once, but after SetCurrent */
+ if (!m_init)
+ {
+ InitGL();
+ m_init = TRUE;
+ }
+
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- /* draw six faces of a cube */
- glBegin(GL_QUADS);
- glNormal3f( 0.0F, 0.0F, 1.0F);
- glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
- glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
-
- glNormal3f( 0.0F, 0.0F,-1.0F);
- glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
- glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
-
- glNormal3f( 0.0F, 1.0F, 0.0F);
- glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
- glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
-
- glNormal3f( 0.0F,-1.0F, 0.0F);
- glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
- glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
-
- glNormal3f( 1.0F, 0.0F, 0.0F);
- glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
- glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
-
- glNormal3f(-1.0F, 0.0F, 0.0F);
- glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
- glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
- glEnd();
+ if( m_gllist == 0 )
+ {
+ m_gllist = glGenLists( 1 );
+ printf( "List=%d\n", m_gllist );
+ glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
+
+ /* draw six faces of a cube */
+ glBegin(GL_QUADS);
+ glNormal3f( 0.0F, 0.0F, 1.0F);
+ glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
+ glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
+
+ glNormal3f( 0.0F, 0.0F,-1.0F);
+ glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
+ glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
+
+ glNormal3f( 0.0F, 1.0F, 0.0F);
+ glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
+ glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
+
+ glNormal3f( 0.0F,-1.0F, 0.0F);
+ glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
+ glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
+
+ glNormal3f( 1.0F, 0.0F, 0.0F);
+ glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
+ glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
+
+ glNormal3f(-1.0F, 0.0F, 0.0F);
+ glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
+ glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
+ glEnd();
+
+ glEndList();
+ }
+ else
+ glCallList( m_gllist );
+ glFlush();
SwapBuffers();
}
int width, height;
GetClientSize(& width, & height);
+#ifndef __WXMOTIF__
if (GetContext())
+#endif
{
SetCurrent();
glViewport(0, 0, width, height);
void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
{
// Do nothing, to avoid flashing.
+ printf( "in erase background\n" );
+}
+
+void TestGLCanvas::InitGL(void)
+{
+ SetCurrent();
+
+ /* set viewing projection */
+ glMatrixMode(GL_PROJECTION);
+ glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+
+ /* position viewer */
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(0.0F, 0.0F, -2.0F);
+
+ /* position object */
+ glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
+ glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
+{
+ if( event.KeyCode() == m_rleft ) Rotate( -5.0 );
+ else if( event.KeyCode() == m_rright ) Rotate( 5.0 );
+ #ifdef __WXDEBUG__
+ wxLogTrace(wxTraceMessages, "[EVT_KEYDOWN]: Key = %04x, time = %d\n", event.KeyCode(),
+ event.m_timeStamp );
+ #endif // __WXDEBUG__
+}
+void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
+{
+ #ifdef __WXDEBUG__
+ wxLogTrace(wxTraceMessages, "[EVT_KEYUP]: Key = %04x, time = %d\n", event.KeyCode(),
+ event.m_timeStamp );
+ #endif // __WXDEBUG__
+}
+
+void TestGLCanvas::Rotate( double deg )
+{
+ SetCurrent();
+
+ glMatrixMode(GL_MODELVIEW);
+ glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
+ Refresh(FALSE);
}