]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/xfspline.inc
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[wxWidgets.git] / src / msw / xfspline.inc
diff --git a/src/msw/xfspline.inc b/src/msw/xfspline.inc
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+/*
+ * File:       xfspline.cc
+ * Purpose:    
+ * Author:     Julian Smart
+ * Created:    1993
+ * Updated:    August 1994
+ * RCS_ID:      $Id$
+ * Copyright:  (c) 1993, AIAI, University of Edinburgh
+ */
+
+// Must be a comment as this file is #include\'d by wb_dc.cc
+/* static const char sccsid[] = "@(#)xfspline.cc       1.3 5/9/94"; */
+
+/*
+ * FIG : Facility for Interactive Generation of figures
+ * Copyright (c) 1985 by Supoj Sutanthavibul
+ */
+
+
+#if USE_SPLINES
+
+////#define     wx_round(a)    (int)((a)+.5)
+//#define     wx_round(a)    (a)
+
+class wxSpline: public wxObject
+{
+ public:
+  int type;
+  wxList *points;
+
+  wxSpline(wxList *list);
+  void DeletePoints(void);
+
+  // Doesn't delete points
+  ~wxSpline(void);
+};
+
+void wx_draw_open_spline(wxDC *dc, wxSpline *spline);
+
+#if USE_POSTSCRIPT
+void wx_draw_open_spline_ps(wxPostScriptDC *dc, wxSpline *s);
+#endif
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2,
+                         double a3, double b3, double a4, double b4);
+void wx_clear_stack(void);
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
+        double *y3, double *x4, double *y4);
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
+          double x4, double y4);
+static bool wx_spline_add_point(double x, double y);
+static void wx_spline_draw_point_array(wxDC *dc);
+wxSpline *wx_make_spline(int x1, int y1, int x2, int y2, int x3, int y3);
+
+void wxDC::DrawSpline(int n, wxPoint points[])
+{
+  wxList list;
+  int i;
+  for (i =0; i < n; i++)
+    list.Append((wxObject*)&points[i]);
+  DrawSpline((wxList *)&list);
+}
+
+void wxDC::DrawSpline(wxList *list)
+{
+  wxSpline spline(list);
+
+  wx_draw_open_spline(this, &spline);
+}
+
+
+wxList wx_spline_point_list;
+
+void wx_draw_open_spline(wxDC *dc, wxSpline *spline)
+{
+    wxPoint *p;
+    double           cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
+    double           x1, y1, x2, y2;
+
+    wxNode *node = spline->points->First();
+    p = (wxPoint *)node->Data();
+
+    x1 = p->x;
+    y1 = p->y;
+
+    node = node->Next();
+    p = (wxPoint *)node->Data();
+
+    x2 = p->x;
+    y2 = p->y;
+    cx1 = (double)((x1 + x2) / 2);
+    cy1 = (double)((y1 + y2) / 2);
+    cx2 = (double)((cx1 + x2) / 2);
+    cy2 = (double)((cy1 + y2) / 2);
+
+    wx_spline_add_point(x1, y1);
+
+    while ((node = node->Next()) != NULL)
+    {
+        p = (wxPoint *)node->Data();
+       x1 = x2;
+       y1 = y2;
+       x2 = p->x;
+       y2 = p->y;
+        cx4 = (double)(x1 + x2) / 2;
+        cy4 = (double)(y1 + y2) / 2;
+        cx3 = (double)(x1 + cx4) / 2;
+        cy3 = (double)(y1 + cy4) / 2;
+
+        wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
+
+       cx1 = cx4;
+       cy1 = cy4;
+        cx2 = (double)(cx1 + x2) / 2;
+        cy2 = (double)(cy1 + y2) / 2;
+    }
+
+    wx_spline_add_point((double)wx_round(cx1), (double)wx_round(cy1));
+    wx_spline_add_point(x2, y2);
+
+    wx_spline_draw_point_array(dc);
+
+}
+
+#if USE_POSTSCRIPT
+void wx_draw_open_spline_ps(wxPostScriptDC *dc, wxSpline *s)
+{
+       double          a, b, c, d, x1, y1, x2, y2, x3, y3;
+        wxPoint *p, *q;
+        if (dc->GetAutoSetting())
+          dc->SetPen(* dc->GetPen());
+
+        wxNode *node = s->points->First();
+        p = (wxPoint *)node->Data();
+
+       x1 = p->x; y1 = p->y;
+
+        node = node->Next();
+        p = (wxPoint *)node->Data();
+       c = p->x; d = p->y;
+        x3 = a = (double)(x1 + c) / 2;
+        y3 = b = (double)(y1 + d) / 2;
+
+        *(dc->GetStream()) << "newpath " << x1 << " " << dc->GetYOrigin() - y1 << " moveto " << x3 << " " << dc->GetYOrigin() - y3;
+        *(dc->GetStream()) << " lineto\n";
+        dc->CalcBoundingBox((double)x1, (double)(dc->GetYOrigin() - y1));
+        dc->CalcBoundingBox((double)x3, (double)(dc->GetYOrigin() - y3));
+
+        while ((node = node->Next()) != NULL)
+       {
+          q = (wxPoint *)node->Data();
+
+         x1 = x3; y1 = y3;
+         x2 = c;  y2 = d;
+         c = q->x; d = q->y;
+          x3 = (double)(x2 + c) / 2;
+          y3 = (double)(y2 + d) / 2;
+          *(dc->GetStream()) << x1 << " " << dc->GetYOrigin() - y1 << " " << x2 << " " << dc->GetYOrigin() - y2 << " ";
+          *(dc->GetStream()) << x3 << " " << dc->GetYOrigin() - y3 << " DrawSplineSection\n";
+
+          dc->CalcBoundingBox((double)x1, (double)(dc->GetYOrigin() - y1));
+          dc->CalcBoundingBox((double)x3, (double)(dc->GetYOrigin() - y3));
+        }
+       /*
+       * At this point, (x2,y2) and (c,d) are the position of the 
+       * next-to-last and last point respectively, in the point list
+       */
+        *(dc->GetStream()) << c << " " << dc->GetYOrigin() - d << " lineto stroke\n";
+}
+#endif
+
+/********************* CURVES FOR SPLINES *****************************
+
+       The following spline drawing routine is from
+
+       "An Algorithm for High-Speed Curve Generation"
+       by George Merrill Chaikin,
+       Computer Graphics and Image Processing, 3, Academic Press,
+       1974, 346-349.
+
+       and
+
+       "On Chaikin's Algorithm" by R. F. Riesenfeld,
+       Computer Graphics and Image Processing, 4, Academic Press,
+       1975, 304-310.
+
+***********************************************************************/
+
+#define                half(z1, z2)    ((z1+z2)/2.0)
+#define                THRESHOLD       5
+
+/* iterative version */
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
+                 double b4)
+{
+    register double  xmid, ymid;
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+
+    wx_clear_stack();
+    wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
+
+    while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
+        xmid = (double)half(x2, x3);
+        ymid = (double)half(y2, y3);
+       if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
+           fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
+            wx_spline_add_point((double)wx_round(x1), (double)wx_round(y1));
+            wx_spline_add_point((double)wx_round(xmid), (double)wx_round(ymid));
+       } else {
+            wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
+                 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
+            wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
+                 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
+       }
+    }
+}
+
+
+/* utilities used by spline drawing routines */
+
+
+typedef struct wx_spline_stack_struct {
+    double           x1, y1, x2, y2, x3, y3, x4, y4;
+}
+                Stack;
+
+#define         SPLINE_STACK_DEPTH             20
+static Stack    wx_spline_stack[SPLINE_STACK_DEPTH];
+static Stack   *wx_stack_top;
+static int      wx_stack_count;
+
+void wx_clear_stack(void)
+{
+    wx_stack_top = wx_spline_stack;
+    wx_stack_count = 0;
+}
+
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
+{
+    wx_stack_top->x1 = x1;
+    wx_stack_top->y1 = y1;
+    wx_stack_top->x2 = x2;
+    wx_stack_top->y2 = y2;
+    wx_stack_top->x3 = x3;
+    wx_stack_top->y3 = y3;
+    wx_stack_top->x4 = x4;
+    wx_stack_top->y4 = y4;
+    wx_stack_top++;
+    wx_stack_count++;
+}
+
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
+                  double *x3, double *y3, double *x4, double *y4)
+{
+    if (wx_stack_count == 0)
+       return (0);
+    wx_stack_top--;
+    wx_stack_count--;
+    *x1 = wx_stack_top->x1;
+    *y1 = wx_stack_top->y1;
+    *x2 = wx_stack_top->x2;
+    *y2 = wx_stack_top->y2;
+    *x3 = wx_stack_top->x3;
+    *y3 = wx_stack_top->y3;
+    *x4 = wx_stack_top->x4;
+    *y4 = wx_stack_top->y4;
+    return (1);
+}
+
+static bool wx_spline_add_point(double x, double y)
+{
+  wxPoint *point = new wxPoint ;
+  point->x = (int) x;
+  point->y = (int) y;
+  wx_spline_point_list.Append((wxObject*)point);
+  return TRUE;
+}
+
+static void wx_spline_draw_point_array(wxDC *dc)
+{
+  dc->DrawLines(&wx_spline_point_list, (double)0.0, (double)0.0);
+  wxNode *node = wx_spline_point_list.First();
+  while (node)
+  {
+    wxPoint *point = (wxPoint *)node->Data();
+    delete point;
+    delete node;
+    node = wx_spline_point_list.First();
+  }
+}
+
+wxSpline::wxSpline(wxList *list)
+{
+  points = list;
+}
+
+wxSpline::~wxSpline(void)
+{
+}
+
+void wxSpline::DeletePoints(void)
+{
+  for(wxNode *node = points->First(); node; node = points->First())
+  {
+    wxPoint *point = (wxPoint *)node->Data();
+    delete point;
+    delete node;
+  }
+  delete points;
+}
+
+#if USE_POSTSCRIPT
+
+// Make a 3-point spline
+void wxPostScriptDC::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
+{
+  wxList *point_list = new wxList;
+
+  wxPoint *point1 = new wxPoint;
+  point1->x = x1; point1->y = y1;
+  point_list->Append((wxObject*)point1);
+
+  wxPoint *point2 = new wxPoint;
+  point2->x = x2; point2->y = y2;
+  point_list->Append((wxObject*)point2);
+
+  wxPoint *point3 = new wxPoint;
+  point3->x = x3; point3->y = y3;
+  point_list->Append((wxObject*)point3);
+
+  wxSpline spline(point_list);
+
+  wx_draw_open_spline_ps(this, &spline);
+  spline.DeletePoints();
+}
+
+void wxPostScriptDC::DrawSpline(wxList *list)
+{
+  wxSpline spline(list);
+
+  wx_draw_open_spline_ps(this, &spline);
+}
+
+void wxPostScriptDC::DrawSpline(int n, wxPoint points[])
+{
+  wxList list;
+  int i;
+  for (i =0; i < n; i++)
+    list.Append((wxObject*)&points[i]);
+  DrawSpline((wxList *)&list);
+}
+
+
+#endif // USE_POSTSCRIPT
+
+#endif // USE_SPLINES
+