# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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SOURCE=.\generic\wizard.cpp
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SOURCE=.\msw\main.cpp
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SOURCE=.\msw\palette.cpp
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SOURCE=.\msw\thread.cpp
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# PROP Default_Filter ""
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# End Source File
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SOURCE=.\univ\winuniv.cpp
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# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\univ\setup.h
-
!IF "$(CFG)" == "wxUniv - Win32 Release"
-
# Begin Custom Build - Creating lib\univ\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univ\wx\setup.h
# End Custom Build
-
!ELSEIF "$(CFG)" == "wxUniv - Win32 Debug"
-
# Begin Custom Build - Creating lib\univd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\univ\setup.h
copy "$(InputPath)" ..\lib\univd\wx\setup.h
# End Custom Build
-
!ENDIF
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# End Source File
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# End Source File
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SOURCE=..\include\wx\app.h
# End Source File
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SOURCE=..\include\wx\datetime.h
# End Source File
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SOURCE=..\include\wx\dnd.h
# End Source File
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SOURCE=..\include\wx\fdrepdlg.h
# End Source File
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SOURCE=..\include\wx\ioswrap.h
# End Source File
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SOURCE=..\include\wx\matrix.h
# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=..\include\wx\timer.h
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-# Begin Source File
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SOURCE=..\include\wx\wxhtml.h
# End Source File
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SOURCE=..\include\wx\zstream.h
# End Source File
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# End Group
# Begin Group "MSW"
SOURCE=..\include\wx\generic\wizard.h
# End Source File
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# End Group
# Begin Group "HTML"
SOURCE=..\include\wx\html\winpars.h
# End Source File
+
# End Group
# Begin Group "Universal"