// Purpose: ZIP file system
// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
+// CVS-ID: $Id$
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_FS_ZIP_H_
+#define _WX_FS_ZIP_H_
-#ifdef __GNUG__
-#pragma implementation
+#if defined(__GNUG__) && !defined(__APPLE__)
+#pragma interface "fs_zip.h"
#endif
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#if wxUSE_FS_ZIP && wxUSE_STREAMS
-
-
-#ifndef WXPRECOMP
-#include "wx/wx.h"
-#endif
+#if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
#include "wx/filesys.h"
+class WXDLLEXPORT wxHashTableLong;
+
//--------------------------------------------------------------------------------
// wxZipFSHandler
//--------------------------------------------------------------------------------
virtual wxString FindFirst(const wxString& spec, int flags = 0);
virtual wxString FindNext();
~wxZipFSHandler();
-
+
private:
// these vars are used by FindFirst/Next:
void *m_Archive;
wxString m_Pattern, m_BaseDir, m_ZipFile;
bool m_AllowDirs, m_AllowFiles;
-
+ wxHashTableLong *m_DirsFound;
+
wxString DoFind();
};
#endif
- // wxUSE_FS_ZIP && wxUSE_STREAMS
+ // wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
+
+#endif // _WX_FS_ZIP_H_