/////////////////////////////////////////////////////////////////////////////
// Name: sound.cpp
-// Purpose: Example of sound playing in wxWindows
+// Purpose: Example of sound playing in wxWidgets
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/01/29
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
wxString m_soundFile;
wxTextCtrl* m_tc;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Sound_About, MyFrame::OnAbout)
EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
EVT_MENU(Sound_PlayAsync, MyFrame::OnPlayAsync)
- EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsync)
+ EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack)
EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
bool MyApp::OnInit()
{
// create the main application window
- MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample"));
+ MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
wxMenu *helpMenu = new wxMenu;
wxMenu *playMenu = new wxMenu;
helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
- menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
+ menuFile->Append(Sound_SelectFile, _T("&Select WAV file\tCtrl+O"), _T("Select a new wav file to play"));
menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
- playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
- playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
- playMenu->Append(Sound_PlayAsync, _T("Play sound asynchronously (&object on stack)"));
- playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
+ playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl+S"));
+ playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl+A"));
+ playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl+T"));
+ playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl+L"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
- m_tc = new wxTextCtrl(this, -1, "", wxDefaultPosition, wxDefaultSize,
+ m_tc = new wxTextCtrl(this, wxID_ANY, wxEmptyString,
+ wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE|wxTE_READONLY);
NotifyUsingFile(m_soundFile);
}