return true;
}
+int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout)
+{
+ // MsgWaitForMultipleObjects() won't notice any input which was already
+ // examined (e.g. using PeekMessage()) but not yet removed from the queue
+ // so we need to remove any immediately messages manually
+ //
+ // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but
+ // it is not available in very old Windows versions
+ if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
+ {
+ // we use this function just in order to not block longer than the
+ // given timeout, so we don't pass any handles to it at all
+ if ( ::MsgWaitForMultipleObjects
+ (
+ 0, NULL,
+ FALSE,
+ timeout,
+ QS_ALLINPUT
+ ) == WAIT_TIMEOUT )
+ {
+ return -1;
+ }
+
+ if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) )
+ {
+ wxFAIL_MSG( _T("PeekMessage() should have succeeded") );
+
+ return -1;
+ }
+ }
+
+ return msg->message != WM_QUIT;
+}
+
+
#endif // wxUSE_BASE
#if wxUSE_GUI
return true;
}
+int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ MSG msg;
+ int rc = GetNextMessageTimeout(&msg, timeout);
+ if ( rc != 1 )
+ return rc;
+
+ ProcessMessage(&msg);
+
+ return 1;
+}
+
void wxGUIEventLoop::OnNextIteration()
{
#if wxUSE_THREADS
#endif
}
-bool wxConsoleEventLoop::Dispatch()
+void wxConsoleEventLoop::ProcessMessage(WXMSG *msg)
{
- MSG msg;
- if ( !GetNextMessage(&msg) )
- return false;
-
- if ( msg.message == WM_TIMER )
+ if ( msg->message == WM_TIMER )
{
- TIMERPROC proc = (TIMERPROC)msg.lParam;
+ TIMERPROC proc = (TIMERPROC)msg->lParam;
if ( proc )
- (*proc)(NULL, 0, msg.wParam, 0);
+ (*proc)(NULL, 0, msg->wParam, 0);
}
else
{
- ::DispatchMessage(&msg);
+ ::DispatchMessage(msg);
}
+}
+
+bool wxConsoleEventLoop::Dispatch()
+{
+ MSG msg;
+ if ( !GetNextMessage(&msg) )
+ return false;
+
+ ProcessMessage(&msg);
+
+ return !m_shouldExit;
+}
+
+int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
+{
+ MSG msg;
+ int rc = GetNextMessageTimeout(&msg, timeout);
+ if ( rc != 1 )
+ return rc;
+
+ ProcessMessage(&msg);
return !m_shouldExit;
}