// using it
virtual bool IsOk() const { return true; }
+
// start the event loop, return the exit code when it is finished
virtual int Run() = 0;
// dispatch a single event, return false if we should exit from the loop
virtual bool Dispatch() = 0;
+ // same as Dispatch() but doesn't wait for longer than the specified (in
+ // ms) timeout, return true if an event was processed, false if we should
+ // exit the loop or -1 if timeout expired
+ virtual int DispatchTimeout(unsigned long timeout) = 0;
+
+
// return currently active (running) event loop, may be NULL
static wxEventLoopBase *GetActive() { return ms_activeLoop; }
#include "wx/dfb/evtloop.h"
#else // other platform
+#define wxNEEDS_GENERIC_DISPATCH_TIMEOUT
+
class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
+ virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp() { }
protected: