+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: thread.cpp
-// Purpose: wxThread Implementation
-// Author: Original from Wolfram Gloger/Guilhem Lavaux/Vadim Zeitlin
-// Modified by: Stefan Csomor
-// Created: 04/22/98
-// RCS-ID: $Id$
-// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
-// Vadim Zeitlin (1999) , Stefan Csomor (2000)
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
- #pragma implementation "thread.h"
-#endif
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
-// For compilers that support precompilation, includes "wx.h".
-#include "wx/wxprec.h"
-
-#if defined(__BORLANDC__)
- #pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
-#if wxUSE_THREADS
-
-#include "wx/module.h"
-#include "wx/thread.h"
-
-#ifdef __WXMAC__
-#include <Threads.h>
-#include "wx/mac/uma.h"
-#include "wx/mac/macnotfy.h"
-#include <Timer.h>
-#endif
-
-#define INFINITE 0xFFFFFFFF
-
-
-// ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
-
-// the possible states of the thread ("=>" shows all possible transitions from
-// this state)
-enum wxThreadState
-{
- STATE_NEW, // didn't start execution yet (=> RUNNING)
- STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
- STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
- STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
- STATE_EXITED // thread is terminating
-};
-
-// ----------------------------------------------------------------------------
-// this module globals
-// ----------------------------------------------------------------------------
-
-static ThreadID gs_idMainThread = kNoThreadID ;
-static bool gs_waitingForThread = FALSE ;
-size_t g_numberOfThreads = 0;
-
-// ============================================================================
-// MacOS implementation of thread classes
-// ============================================================================
-
-class wxMacStCritical
-{
-public :
- wxMacStCritical()
- {
- if ( UMASystemIsInitialized() )
- ThreadBeginCritical() ;
- }
- ~wxMacStCritical()
- {
- if ( UMASystemIsInitialized() )
- ThreadEndCritical() ;
- }
-};
-
-// ----------------------------------------------------------------------------
-// wxMutex implementation
-// ----------------------------------------------------------------------------
-
-class wxMutexInternal
-{
-public:
- wxMutexInternal(wxMutexType WXUNUSED(mutexType))
- {
- m_owner = kNoThreadID ;
- m_locked = 0;
- }
-
- ~wxMutexInternal()
- {
- if ( m_locked > 0 )
- {
- wxLogDebug(_T("Warning: freeing a locked mutex (%ld locks)."), m_locked);
- }
- }
-
- bool IsOk() const { return true; }
-
- wxMutexError Lock() ;
- wxMutexError TryLock() ;
- wxMutexError Unlock();
-public:
- ThreadID m_owner ;
- wxArrayLong m_waiters ;
- long m_locked ;
-};
-
-wxMutexError wxMutexInternal::Lock()
-{
- wxMacStCritical critical ;
- if ( UMASystemIsInitialized() )
- {
- OSErr err ;
- ThreadID current = kNoThreadID;
- err = ::MacGetCurrentThread(¤t);
- // if we are not the owner, add this thread to the list of waiting threads, stop this thread
- // and invoke the scheduler to continue executing the owner's thread
- while ( m_owner != kNoThreadID && m_owner != current)
- {
- m_waiters.Add(current);
- err = ::SetThreadStateEndCritical(kCurrentThreadID, kStoppedThreadState, m_owner);
- err = ::ThreadBeginCritical();
- }
- m_owner = current;
- }
- m_locked++;
-
- return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutexInternal::TryLock()
-{
- wxMacStCritical critical ;
- if ( UMASystemIsInitialized() )
- {
- ThreadID current = kNoThreadID;
- ::MacGetCurrentThread(¤t);
- // if we are not the owner, give an error back
- if ( m_owner != kNoThreadID && m_owner != current )
- return wxMUTEX_BUSY;
-
- m_owner = current;
- }
- m_locked++;
-
- return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutexInternal::Unlock()
-{
- if ( UMASystemIsInitialized() )
- {
- OSErr err;
- err = ::ThreadBeginCritical();
-
- if (m_locked > 0)
- m_locked--;
-
- // this mutex is not owned by anybody anmore
- m_owner = kNoThreadID;
-
- // now pass on to the first waiting thread
- ThreadID firstWaiting = kNoThreadID;
- bool found = false;
- while (!m_waiters.IsEmpty() && !found)
- {
- firstWaiting = m_waiters[0];
- err = ::SetThreadState(firstWaiting, kReadyThreadState, kNoThreadID);
- // in case this was not successful (dead thread), we just loop on and reset the id
- found = (err != threadNotFoundErr);
- if ( !found )
- firstWaiting = kNoThreadID ;
- m_waiters.RemoveAt(0) ;
- }
- // now we have a valid firstWaiting thread, which has been scheduled to run next, just end the
- // critical section and invoke the scheduler
- err = ::SetThreadStateEndCritical(kCurrentThreadID, kReadyThreadState, firstWaiting);
- }
- else
- {
- if (m_locked > 0)
- m_locked--;
- }
- return wxMUTEX_NO_ERROR;
-}
-
-// --------------------------------------------------------------------------
-// wxSemaphore
-// --------------------------------------------------------------------------
-
-// TODO not yet implemented
-
-class wxSemaphoreInternal
-{
-public:
- wxSemaphoreInternal(int initialcount, int maxcount);
- ~wxSemaphoreInternal();
-
- bool IsOk() const { return true ; }
-
- wxSemaError Wait() { return WaitTimeout(INFINITE); }
- wxSemaError TryWait() { return WaitTimeout(0); }
- wxSemaError WaitTimeout(unsigned long milliseconds);
-
- wxSemaError Post();
-
-private:
-};
-
-wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
-{
- if ( maxcount == 0 )
- {
- // make it practically infinite
- maxcount = INT_MAX;
- }
-}
-
-wxSemaphoreInternal::~wxSemaphoreInternal()
-{
-}
-
-wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
-{
- return wxSEMA_MISC_ERROR;
-}
-
-wxSemaError wxSemaphoreInternal::Post()
-{
- return wxSEMA_MISC_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-// wxCondition implementation
-// ----------------------------------------------------------------------------
-
-// TODO this is not yet completed
-
-class wxConditionInternal
-{
-public:
- wxConditionInternal(wxMutex& mutex) : m_mutex(mutex)
- {
- m_excessSignals = 0 ;
- }
- ~wxConditionInternal()
- {
- }
-
- bool IsOk() const { return m_mutex.IsOk() ; }
-
- wxCondError Wait()
- {
- return WaitTimeout(0xFFFFFFFF );
- }
-
- wxCondError WaitTimeout(unsigned long msectimeout)
- {
- wxMacStCritical critical ;
- if ( m_excessSignals > 0 )
- {
- --m_excessSignals ;
- return wxCOND_NO_ERROR ;
- }
- else if ( msectimeout == 0 )
- {
- return wxCOND_MISC_ERROR ;
- }
- else
- {
- }
- /*
- waiters++;
-
- // FIXME this should be MsgWaitForMultipleObjects() as well probably
- DWORD rc = ::WaitForSingleObject(event, timeout);
-
- waiters--;
-
- return rc != WAIT_TIMEOUT;
- */
- return wxCOND_NO_ERROR ;
- }
- wxCondError Signal()
- {
- wxMacStCritical critical ;
- return wxCOND_NO_ERROR;
- }
-
- wxCondError Broadcast()
- {
- wxMacStCritical critical ;
- return wxCOND_NO_ERROR;
- }
-
- wxArrayLong m_waiters ;
- wxInt32 m_excessSignals ;
- wxMutex& m_mutex;
-};
-
-// ----------------------------------------------------------------------------
-// wxCriticalSection implementation
-// ----------------------------------------------------------------------------
-
-// it's implemented as a mutex on mac os, so it is defined in the headers
-
-// ----------------------------------------------------------------------------
-// wxThread implementation
-// ----------------------------------------------------------------------------
-
-// wxThreadInternal class
-// ----------------------
-
-class wxThreadInternal
-{
-public:
- wxThreadInternal()
- {
- m_tid = kNoThreadID ;
- m_state = STATE_NEW;
- m_priority = WXTHREAD_DEFAULT_PRIORITY;
- }
-
- ~wxThreadInternal()
- {
- }
-
- void Free()
- {
- }
-
- // create a new (suspended) thread (for the given thread object)
- bool Create(wxThread *thread, unsigned int stackSize);
-
- // suspend/resume/terminate
- bool Suspend();
- bool Resume();
- void Cancel() { m_state = STATE_CANCELED; }
-
- // thread state
- void SetState(wxThreadState state) { m_state = state; }
- wxThreadState GetState() const { return m_state; }
-
- // thread priority
- void SetPriority(unsigned int priority);
- unsigned int GetPriority() const { return m_priority; }
-
- void SetResult( void *res ) { m_result = res ; }
- void *GetResult() { return m_result ; }
-
- // thread handle and id
- ThreadID GetId() const { return m_tid; }
-
- // thread function
- static pascal void* MacThreadStart(wxThread* arg);
-
-private:
- wxThreadState m_state; // state, see wxThreadState enum
- unsigned int m_priority; // thread priority in "wx" units
- ThreadID m_tid; // thread id
- void* m_result;
- static ThreadEntryUPP s_threadEntry ;
-};
-
-static wxArrayPtrVoid s_threads ;
-
-ThreadEntryUPP wxThreadInternal::s_threadEntry = NULL ;
-pascal void* wxThreadInternal::MacThreadStart(wxThread *thread)
-{
- // first of all, check whether we hadn't been cancelled already
- if ( thread->m_internal->GetState() == STATE_EXITED )
- {
- return (void*)-1;
- }
-
- void* rc = thread->Entry();
-
- // enter m_critsect before changing the thread state
- thread->m_critsect.Enter();
- bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
- thread->m_internal->SetState(STATE_EXITED);
- thread->m_critsect.Leave();
-
- thread->OnExit();
-
- // if the thread was cancelled (from Delete()), then it the handle is still
- // needed there
- if ( thread->IsDetached() && !wasCancelled )
- {
- // auto delete
- delete thread;
- }
- //else: the joinable threads handle will be closed when Wait() is done
-
- return rc;
-}
-void wxThreadInternal::SetPriority(unsigned int priority)
-{
- // Priorities don't exist on Mac
-}
-
-bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
-{
- if ( s_threadEntry == NULL )
- {
- s_threadEntry = NewThreadEntryUPP( (ThreadEntryProcPtr) MacThreadStart ) ;
- }
- OSErr err = NewThread( kCooperativeThread,
- s_threadEntry,
- (void*) thread,
- stackSize,
- kNewSuspend,
- &m_result,
- &m_tid );
-
- if ( err != noErr )
- {
- wxLogSysError(_("Can't create thread"));
- return FALSE;
- }
-
- if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
- {
- SetPriority(m_priority);
- }
-
- m_state = STATE_NEW;
-
- return TRUE;
-}
-
-bool wxThreadInternal::Suspend()
-{
- OSErr err ;
-
- ::ThreadBeginCritical();
-
- if ( m_state != STATE_RUNNING )
- {
- ::ThreadEndCritical() ;
- wxLogSysError(_("Can not suspend thread %x"), m_tid);
- return FALSE;
- }
-
- m_state = STATE_PAUSED;
-
- err = ::SetThreadStateEndCritical(m_tid, kStoppedThreadState, kNoThreadID);
-
- return TRUE;
-}
-
-bool wxThreadInternal::Resume()
-{
- ThreadID current ;
- OSErr err ;
- err = MacGetCurrentThread( ¤t ) ;
-
- wxASSERT( err == noErr ) ;
- wxASSERT( current != m_tid ) ;
-
- ::ThreadBeginCritical();
- if ( m_state != STATE_PAUSED && m_state != STATE_NEW )
- {
- ::ThreadEndCritical() ;
- wxLogSysError(_("Can not resume thread %x"), m_tid);
- return FALSE;
-
- }
- err = ::SetThreadStateEndCritical(m_tid, kReadyThreadState, kNoThreadID);
- wxASSERT( err == noErr ) ;
-
- m_state = STATE_RUNNING;
- ::ThreadEndCritical() ;
- ::YieldToAnyThread() ;
- return TRUE;
-}
-
-// static functions
-// ----------------
-wxThread *wxThread::This()
-{
- wxMacStCritical critical ;
-
- ThreadID current ;
- OSErr err ;
-
- err = MacGetCurrentThread( ¤t ) ;
-
- for ( size_t i = 0 ; i < s_threads.Count() ; ++i )
- {
- if ( ( (wxThread*) s_threads[i] )->GetId() == current )
- return (wxThread*) s_threads[i] ;
- }
-
- wxLogSysError(_("Couldn't get the current thread pointer"));
- return NULL;
-}
-
-bool wxThread::IsMain()
-{
- ThreadID current ;
- OSErr err ;
-
- err = MacGetCurrentThread( ¤t ) ;
- return current == gs_idMainThread;
-}
-
-#ifdef Yield
-#undef Yield
-#endif
-
-void wxThread::Yield()
-{
- ::YieldToAnyThread() ;
-}
-
-void wxThread::Sleep(unsigned long milliseconds)
-{
- UnsignedWide start, now;
-
- Microseconds(&start);
-
- double mssleep = milliseconds * 1000 ;
- double msstart, msnow ;
- msstart = (start.hi * 4294967296.0 + start.lo) ;
-
- do
- {
- YieldToAnyThread();
- Microseconds(&now);
- msnow = (now.hi * 4294967296.0 + now.lo) ;
- } while( msnow - msstart < mssleep );
-}
-
-int wxThread::GetCPUCount()
-{
- // we will use whatever MP API will be used for the new MP Macs
- return 1;
-}
-
-unsigned long wxThread::GetCurrentId()
-{
- ThreadID current ;
- MacGetCurrentThread( ¤t ) ;
- return (unsigned long)current;
-}
-
-bool wxThread::SetConcurrency(size_t level)
-{
- wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
-
- // ok only for the default one
- if ( level == 0 )
- return 0;
-
- // how many CPUs have we got?
- if ( GetCPUCount() == 1 )
- {
- // don't bother with all this complicated stuff - on a single
- // processor system it doesn't make much sense anyhow
- return level == 1;
- }
-
- return TRUE ;
-}
-
-// ctor and dtor
-// -------------
-
-wxThread::wxThread(wxThreadKind kind)
-{
- g_numberOfThreads++;
- m_internal = new wxThreadInternal();
-
- m_isDetached = kind == wxTHREAD_DETACHED;
- s_threads.Add( (void*) this ) ;
-}
-
-wxThread::~wxThread()
-{
- if (g_numberOfThreads>0)
- {
- g_numberOfThreads--;
- }
-#ifdef __WXDEBUG__
- else
- {
- wxFAIL_MSG(wxT("More threads deleted than created."));
- }
-#endif
-
- s_threads.Remove( (void*) this ) ;
- if (m_internal != NULL) {
- delete m_internal;
- m_internal = NULL;
- }
-}
-
-// create/start thread
-// -------------------
-
-wxThreadError wxThread::Create(unsigned int stackSize)
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( !m_internal->Create(this, stackSize) )
- return wxTHREAD_NO_RESOURCE;
-
- return wxTHREAD_NO_ERROR;
-}
-
-wxThreadError wxThread::Run()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( m_internal->GetState() != STATE_NEW )
- {
- // actually, it may be almost any state at all, not only STATE_RUNNING
- return wxTHREAD_RUNNING;
- }
-
- // the thread has just been created and is still suspended - let it run
- return Resume();
-}
-
-// suspend/resume thread
-// ---------------------
-
-wxThreadError wxThread::Pause()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
-}
-
-wxThreadError wxThread::Resume()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
-}
-
-// stopping thread
-// ---------------
-
-wxThread::ExitCode wxThread::Wait()
-{
- // although under MacOS we can wait for any thread, it's an error to
- // wait for a detached one in wxWin API
- wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
- _T("can't wait for detached thread") );
-
- ExitCode rc = (ExitCode)-1;
-
- (void)Delete(&rc);
-
- m_internal->Free();
-
- return rc;
-}
-
-wxThreadError wxThread::Delete(ExitCode *pRc)
-{
- ExitCode rc = 0;
-
- // Delete() is always safe to call, so consider all possible states
-
- // has the thread started to run?
- bool shouldResume = FALSE;
-
- {
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( m_internal->GetState() == STATE_NEW )
- {
- // WinThreadStart() will see it and terminate immediately
- m_internal->SetState(STATE_EXITED);
-
- shouldResume = TRUE;
- }
- }
-
- // is the thread paused?
- if ( shouldResume || IsPaused() )
- Resume();
-
- // does is still run?
- if ( IsRunning() )
- {
- if ( IsMain() )
- {
- // set flag for wxIsWaitingForThread()
- gs_waitingForThread = TRUE;
-
-#if wxUSE_GUI
- wxBeginBusyCursor();
-#endif // wxUSE_GUI
- }
-
- // ask the thread to terminate
- {
- wxCriticalSectionLocker lock(m_critsect);
-
- m_internal->Cancel();
- }
-
-#if wxUSE_GUI
- // simply wait for the thread to terminate
- while( TestDestroy() )
- {
- ::YieldToAnyThread() ;
- }
-#else // !wxUSE_GUI
- // simply wait for the thread to terminate
- while( TestDestroy() )
- {
- ::YieldToAnyThread() ;
- }
-#endif // wxUSE_GUI/!wxUSE_GUI
-
- if ( IsMain() )
- {
- gs_waitingForThread = FALSE;
-
-#if wxUSE_GUI
- wxEndBusyCursor();
-#endif // wxUSE_GUI
- }
- }
-
- if ( IsDetached() )
- {
- // if the thread exits normally, this is done in WinThreadStart, but in
- // this case it would have been too early because
- // MsgWaitForMultipleObject() would fail if the therad handle was
- // closed while we were waiting on it, so we must do it here
- delete this;
- }
-
- if ( pRc )
- *pRc = rc;
-
- return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
-}
-
-wxThreadError wxThread::Kill()
-{
- if ( !IsRunning() )
- return wxTHREAD_NOT_RUNNING;
-
-// if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
- {
- wxLogSysError(_("Couldn't terminate thread"));
-
- return wxTHREAD_MISC_ERROR;
- }
-
- m_internal->Free();
-
- if ( IsDetached() )
- {
- delete this;
- }
-
- return wxTHREAD_NO_ERROR;
-}
-
-void wxThread::Exit(ExitCode status)
-{
- m_internal->Free();
-
- if ( IsDetached() )
- {
- delete this;
- }
-
- m_internal->SetResult( status ) ;
-
-/*
-#if defined(__VISUALC__) || (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500))
- _endthreadex((unsigned)status);
-#else // !VC++
- ::ExitThread((DWORD)status);
-#endif // VC++/!VC++
-*/
- wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
-}
-
-// priority setting
-// ----------------
-
-// since all these calls are execute cooperatively we don't have to use the critical section
-
-void wxThread::SetPriority(unsigned int prio)
-{
- m_internal->SetPriority(prio);
-}
-
-unsigned int wxThread::GetPriority() const
-{
- return m_internal->GetPriority();
-}
-
-unsigned long wxThread::GetId() const
-{
- return (unsigned long)m_internal->GetId();
-}
-
-bool wxThread::IsRunning() const
-{
- return m_internal->GetState() == STATE_RUNNING;
-}
-
-bool wxThread::IsAlive() const
-{
- return (m_internal->GetState() == STATE_RUNNING) ||
- (m_internal->GetState() == STATE_PAUSED);
-}
-
-bool wxThread::IsPaused() const
-{
- return m_internal->GetState() == STATE_PAUSED;
-}
-
-bool wxThread::TestDestroy()
-{
- return m_internal->GetState() == STATE_CANCELED;
-}
-
-// ----------------------------------------------------------------------------
-// Automatic initialization for thread module
-// ----------------------------------------------------------------------------
-
-class wxThreadModule : public wxModule
-{
-public:
- virtual bool OnInit();
- virtual void OnExit();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxThreadModule)
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
-
-bool wxThreadModule::OnInit()
-{
- long response;
- bool hasThreadManager ;
- hasThreadManager = Gestalt( gestaltThreadMgrAttr, &response) == noErr && response & 1;
-#if !TARGET_CARBON
-#if GENERATINGCFM
- // verify presence of shared library
- hasThreadManager = hasThreadManager && ((Ptr)NewThread != (Ptr)kUnresolvedCFragSymbolAddress);
-#endif
-#endif
- if ( !hasThreadManager )
- {
- wxLogSysError( wxT("Thread Support is not available on this System") );
- return FALSE ;
- }
-
- // no error return for GetCurrentThreadId()
- MacGetCurrentThread( &gs_idMainThread ) ;
-
- return TRUE;
-}
-
-void wxThreadModule::OnExit()
-{
-}
-
-// ----------------------------------------------------------------------------
-// under MacOS we don't have currently preemptive threads, so any thread may access
-// the GUI at any time
-// ----------------------------------------------------------------------------
-
-void WXDLLEXPORT wxMutexGuiEnter()
-{
-}
-
-void WXDLLEXPORT wxMutexGuiLeave()
-{
-}
-
-void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
-{
-}
-
-bool WXDLLEXPORT wxGuiOwnedByMainThread()
-{
- return false ;
-}
-
-// wake up the main thread
-void WXDLLEXPORT wxWakeUpMainThread()
-{
- wxMacWakeUp() ;
-}
-
-bool WXDLLEXPORT wxIsWaitingForThread()
-{
- return false ;
-}
-
-#include "wx/thrimpl.cpp"
-
-#endif // wxUSE_THREADS