+++ /dev/null
-///////////////////////////////////////////////////////////////////////////////
-// Name: msw/fontutil.cpp
-// Purpose: font-related helper functions for wxMSW
-// Author: Vadim Zeitlin
-// Modified by:
-// Created: 05.11.99
-// RCS-ID: $Id$
-// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows licence
-///////////////////////////////////////////////////////////////////////////////
-
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
-#ifdef __GNUG__
- #pragma implementation "fontutil.h"
-#endif
-
-// For compilers that support precompilation, includes "wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
- #include "wx/string.h"
- #include "wx/log.h"
- #include "wx/intl.h"
-#endif //WX_PRECOMP
-
-#include "wx/fontutil.h"
-#include "wx/fontmap.h"
-#include "wx/encinfo.h"
-
-#include "wx/tokenzr.h"
-
-// ============================================================================
-// implementation
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// wxNativeEncodingInfo
-// ----------------------------------------------------------------------------
-
-// convert to/from the string representation: format is
-// facename[;charset]
-
-bool wxNativeEncodingInfo::FromString(const wxString& s)
-{
- wxStringTokenizer tokenizer(s, _T(";"));
-
- facename = tokenizer.GetNextToken();
- if ( !facename )
- return FALSE;
-
- wxString tmp = tokenizer.GetNextToken();
- if ( !tmp )
- {
- // default charset (don't use DEFAULT_CHARSET though because of subtle
- // Windows 9x/NT differences in handling it)
- charset = 0;
- }
- else
- {
- if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
- {
- // should be a number!
- return FALSE;
- }
- }
-
- return TRUE;
-}
-
-wxString wxNativeEncodingInfo::ToString() const
-{
- wxString s(facename);
- if ( charset != 0 )
- {
- s << _T(';') << charset;
- }
-
- return s;
-}
-
-// ----------------------------------------------------------------------------
-// helper functions
-// ----------------------------------------------------------------------------
-
-bool wxGetNativeFontEncoding(wxFontEncoding encoding,
- wxNativeEncodingInfo *info)
-{
- wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
-
- if ( encoding == wxFONTENCODING_DEFAULT )
- {
- encoding = wxFont::GetDefaultEncoding();
- }
-
- info->encoding = encoding ;
-
- return TRUE;
-}
-
-bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
-{
- // basically we should be able to support every encoding via the OS
- return true ;
-}
-
-