};
+//---------------------------------------------------------------------------
+
+/*
+class wxGraphicsMatrix
+{
+public :
+ wxGraphicsMatrix() {}
+
+ virtual ~wxGraphicsMatrix() {}
+
+ wxGraphicsMatrix* Concat( const wxGraphicsMatrix *t ) const;
+
+ // returns the inverse matrix
+ wxGraphicsMatrix* Invert() const;
+
+ // returns true if the elements of the transformation matrix are equal ?
+ bool operator==(const wxGraphicsMatrix& t) const;
+
+ // return true if this is the identity matrix
+ bool IsIdentity();
+
+ //
+ // transformation
+ //
+
+ // translate
+ virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
+
+ // scale
+ virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
+
+ // rotate (radians)
+ virtual void Rotate( wxDouble angle ) = 0;
+} ;
+*/
+
+
//---------------------------------------------------------------------------
public:
// wxGraphicsContext() This is also an ABC, use Create to make an instance...
virtual ~wxGraphicsContext();
-
- %pythonAppend Create
+
+ %nokwargs Create;
+ %pythonAppend Create( const wxWindowDC& dc)
"val.__dc = args[0] # save a ref so the other dc will not be deleted before self";
static wxGraphicsContext* Create( const wxWindowDC& dc);
+
+ static wxGraphicsContext* Create( wxWindow* window ) ;
+
+ static wxGraphicsContext* CreateFromNative( void * context ) ;
+
// creates a path instance that corresponds to the type of graphics context, ie GDIPlus, cairo, CoreGraphics ...
DocDeclStr(
virtual wxGraphicsPath * , CreatePath(),
"", "");
+ /*
+ // create a 'native' matrix corresponding to these values
+ virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0,
+ wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+ */
+
// push the current state of the context, ie the transformation matrix on a stack
DocDeclStr(
virtual void , PushState(),
// clips drawings to the region
- DocDeclStr(
+ DocDeclStrName(
virtual void , Clip( const wxRegion ®ion ),
+ "", "",
+ ClipRegion);
+
+ // clips drawings to the rect
+ DocDeclStr(
+ virtual void , Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ),
+ "", "");
+
+
+ // resets the clipping to original extent
+ DocDeclStr(
+ virtual void , ResetClip(),
"", "");
+ // returns the native context
+ DocDeclStr(
+ virtual void * , GetNativeContext(),
+ "", "");
+
+
+
//
- // transformation
+ // transformation: changes the current transformation matrix CTM of the context
//
// translate
//---------------------------------------------------------------------------
+%{
+#include "wx/dcgraph.h"
+%}
class wxGCDC: public wxDC
{
//wxGCDC();
virtual ~wxGCDC();
- wxGraphicsContext* GetGraphicContext();
+ wxGraphicsContext* GetGraphicsContext();
+ virtual void SetGraphicsContext( wxGraphicsContext* ctx );
+
+ %property(GraphicsContext, GetGraphicsContext, SetGraphicsContext);
};