of (10,-90).
@beginStyleTable
+ @style{wxHSCROLL}
+ If this style is specified and ::wxVSCROLL isn't, the window will be
+ scrollable only in horizontal direction (by default, i.e. if neither
+ this style nor ::wxVSCROLL is specified, it scrolls in both
+ directions).
+ @style{wxVSCROLL}
+ If this style is specified and ::wxHSCROLL isn't, the window will be
+ scrollable only in vertical direction (by default, i.e. if neither
+ this style nor ::wxHSCROLL is specified, it scrolls in both
+ directions).
+ @style{wxALWAYS_SHOW_SB}
+ Since wxWidgets 2.9.5, specifying this style makes the window always
+ show its scrollbars, even if they are not used. See ShowScrollbars().
@style{wxRETAINED}
Uses a backing pixmap to speed refreshes. Motif only.
@endStyleTable
long style = wxHSCROLL | wxVSCROLL,
const wxString& name = "scrolledWindow");
-
/**
Translates the logical coordinates to the device ones. For example, if
a window is scrolled 10 pixels to the bottom, the device coordinates of
@see CalcUnscrolledPosition()
*/
void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
+ wxPoint CalcScrolledPosition(const wxPoint& pt) const;
/**
Translates the device coordinates to the logical ones. For example, if
@see CalcScrolledPosition()
*/
void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
+ wxPoint CalcUnscrolledPosition(const wxPoint& pt) const;
/**
Creates the window for two-step construction. Derived classes
void DoPrepareDC(wxDC& dc);
/**
- Enable or disable physical scrolling in the given direction. Physical
- scrolling is the physical transfer of bits up or down the
- screen when a scroll event occurs. If the application scrolls by a
- variable amount (e.g. if there are different font sizes) then physical
- scrolling will not work, and you should switch it off. Note that you
- will have to reposition child windows yourself, if physical scrolling
- is disabled.
+ Enable or disable use of wxWindow::ScrollWindow() for scrolling.
+
+ By default, when a scrolled window is logically scrolled,
+ wxWindow::ScrollWindow() is called on the underlying window which
+ scrolls the window contents and only invalidates the part of the window
+ newly brought into view. If @false is passed as an argument, then this
+ "physical scrolling" is disabled and the window is entirely invalidated
+ whenever it is scrolled by calling wxWindow::Refresh().
+
+ It should be rarely necessary to disable physical scrolling, so this
+ method shouldn't be called in normal circumstances.
@param xScrolling
If @true, enables physical scrolling in the x direction.
@param yScrolling
If @true, enables physical scrolling in the y direction.
-
- @remarks Physical scrolling may not be available on all platforms. Where
- it is available, it is enabled by default.
*/
void EnableScrolling(bool xScrolling, bool yScrolling);