#ifndef _WX_OBJECTH__
#define _WX_OBJECTH__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "object.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
-// this shouldn't be needed any longer as <wx/msw/private.h> does it but it
-// doesn't hurt neither
-#ifdef GetClassName
-#undef GetClassName
-#endif
-#ifdef GetClassInfo
-#undef GetClassInfo
-#endif
-
class WXDLLIMPEXP_BASE wxClassInfo;
class WXDLLIMPEXP_BASE wxHashTable;
class WXDLLIMPEXP_BASE wxObjectRefData;
// Dynamic class macros
// ----------------------------------------------------------------------------
-#define DECLARE_DYNAMIC_CLASS(name) \
- public: \
- static wxClassInfo ms_classInfo; \
- static wxObject* wxCreateObject(); \
- virtual wxClassInfo *GetClassInfo() const \
- { return &name::ms_classInfo; }
+#define DECLARE_ABSTRACT_CLASS(name) \
+ public: \
+ static wxClassInfo ms_classInfo; \
+ virtual wxClassInfo *GetClassInfo() const;
-#define DECLARE_DYNAMIC_CLASS_NO_ASSIGN(name) \
- DECLARE_NO_ASSIGN_CLASS(name) \
+#define DECLARE_DYNAMIC_CLASS_NO_ASSIGN(name) \
+ DECLARE_NO_ASSIGN_CLASS(name) \
DECLARE_DYNAMIC_CLASS(name)
-#define DECLARE_DYNAMIC_CLASS_NO_COPY(name) \
- DECLARE_NO_COPY_CLASS(name) \
+#define DECLARE_DYNAMIC_CLASS_NO_COPY(name) \
+ DECLARE_NO_COPY_CLASS(name) \
DECLARE_DYNAMIC_CLASS(name)
-#define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
+#define DECLARE_DYNAMIC_CLASS(name) \
+ DECLARE_ABSTRACT_CLASS(name) \
+ static wxObject* wxCreateObject();
+
#define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
+
+// common part of the macros below
+#define wxIMPLEMENT_CLASS_COMMON(name, basename, baseclsinfo2, func) \
+ wxClassInfo name::ms_classInfo(wxT(#name), \
+ &basename::ms_classInfo, \
+ baseclsinfo2, \
+ (int) sizeof(name), \
+ (wxObjectConstructorFn) func); \
+ \
+ wxClassInfo *name::GetClassInfo() const \
+ { return &name::ms_classInfo; }
+
+#define wxIMPLEMENT_CLASS_COMMON1(name, basename, func) \
+ wxIMPLEMENT_CLASS_COMMON(name, basename, NULL, func)
+
+#define wxIMPLEMENT_CLASS_COMMON2(name, basename1, basename2, func) \
+ wxIMPLEMENT_CLASS_COMMON(name, basename1, &basename2::ms_classInfo, func)
+
// -----------------------------------
// for concrete classes
// -----------------------------------
// Single inheritance with one base class
-
-#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
- wxObject* name::wxCreateObject() \
- { return new name; } \
- wxClassInfo name::ms_classInfo(wxT(#name), \
- &basename::ms_classInfo, NULL, \
- (int) sizeof(name), \
- (wxObjectConstructorFn) name::wxCreateObject);
+#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
+ wxIMPLEMENT_CLASS_COMMON1(name, basename, name::wxCreateObject) \
+ wxObject* name::wxCreateObject() \
+ { return new name; }
// Multiple inheritance with two base classes
-
-#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
- wxObject* name::wxCreateObject() \
- { return new name; } \
- wxClassInfo name::ms_classInfo(wxT(#name), \
- &basename1::ms_classInfo, \
- &basename2::ms_classInfo, \
- (int) sizeof(name), \
- (wxObjectConstructorFn) name::wxCreateObject);
+#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
+ wxIMPLEMENT_CLASS_COMMON2(name, basename1, basename2, \
+ name::wxCreateObject) \
+ wxObject* name::wxCreateObject() \
+ { return new name; }
// -----------------------------------
// for abstract classes
// Single inheritance with one base class
-#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
- wxClassInfo name::ms_classInfo(wxT(#name), \
- &basename::ms_classInfo, NULL, \
- (int) sizeof(name), (wxObjectConstructorFn) 0);
+#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
+ wxIMPLEMENT_CLASS_COMMON1(name, basename, NULL)
// Multiple inheritance with two base classes
-#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
- wxClassInfo name::ms_classInfo(wxT(#name), \
- &basename1::ms_classInfo, \
- &basename2::ms_classInfo, \
- (int) sizeof(name), \
- (wxObjectConstructorFn) 0);
+#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
+ wxIMPLEMENT_CLASS_COMMON2(name, basename1, basename2, NULL)
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::ms_classInfo)
-// to be replaced by dynamic_cast<> in the future
+// this cast does some more checks at compile time as it uses static_cast
+// internally
+//
+// note that it still has different semantics from dynamic_cast<> and so can't
+// be replaced by it as long as there are any compilers not supporting it
#define wxDynamicCast(obj, className) \
((className *) wxCheckDynamicCast( \
wx_const_cast(wxObject *, wx_static_cast(const wxObject *, \
// The 'this' pointer is always true, so use this version
// to cast the this pointer and avoid compiler warnings.
#define wxDynamicCastThis(className) \
- (IsKindOf(&className::ms_classInfo) ? (className *)(this) : (className *)0)
+ (IsKindOf(&className::ms_classInfo) ? (className *)(this) : (className *)0)
#ifdef __WXDEBUG__
inline void* wxCheckCast(void *ptr)
((className *)wxCheckCast(wxDynamicCast(obj, className)))
#else // !__WXDEBUG__
-#define wxStaticCast(obj, className) ((className *)(obj))
+#define wxStaticCast(obj, className) \
+ wx_const_cast(className *, wx_static_cast(const className *, obj))
#endif // __WXDEBUG__
#endif // wxUSE_ARRAY_MEMORY_OPERATORS
-#endif // WXDEBUG && wxUSE_MEMORY_TRACING
+#endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING
// ----------------------------------------------------------------------------
// wxObject: the root class of wxWidgets object hierarchy
virtual ~wxObject() { UnRef(); }
wxObject(const wxObject& other)
- {
- InitFrom(other);
- }
+ {
+ InitFrom(other);
+ }
wxObject& operator=(const wxObject& other)
{
// destroy a reference
void UnRef();
+
+ // Reserved for future use
+ virtual void ReservedObjectFunc1() {}
+ virtual void ReservedObjectFunc2() {}
+ virtual void ReservedObjectFunc3() {}
+ virtual void ReservedObjectFunc4() {}
+ virtual void ReservedObjectFunc5() {}
+ virtual void ReservedObjectFunc6() {}
+ virtual void ReservedObjectFunc7() {}
+ virtual void ReservedObjectFunc8() {}
+ virtual void ReservedObjectFunc9() {}
+
protected:
// ensure that our data is not shared with anybody else: if we have no
// data, it is created using CreateRefData() below, if we have shared data
#include "wx/msw/msvcrt.h"
#endif
-#endif // _WX_OBJECTH__
-
+#endif // _WX_OBJECTH__