#include "wx/scrolwin.h"
#include "wx/textctrl.h"
-class WXDLLIMPEXP_FWD_CORE wxImageList;
-
#if wxUSE_DRAG_AND_DROP
class WXDLLIMPEXP_FWD_CORE wxDropTarget;
#endif
const wxString &name = wxListCtrlNameStr);
bool GetColumn( int col, wxListItem& item ) const;
- bool SetColumn( int col, wxListItem& item );
+ bool SetColumn( int col, const wxListItem& item );
int GetColumnWidth( int col ) const;
bool SetColumnWidth( int col, int width);
int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
long InsertItem( long index, const wxString& label );
long InsertItem( long index, int imageIndex );
long InsertItem( long index, const wxString& label, int imageIndex );
- long InsertColumn( long col, wxListItem& info );
- long InsertColumn( long col, const wxString& heading,
- int format = wxLIST_FORMAT_LEFT, int width = -1 );
bool ScrollList( int dx, int dy );
bool SortItems( wxListCtrlCompare fn, wxIntPtr data );
wxListMainWindow *m_mainWin;
protected:
+ // Implement base class pure virtual methods.
+ long DoInsertColumn(long col, const wxListItem& info);
+
+
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
// take into account the coordinates difference between the container