static const int EXTRA_BORDER_Y = 2;
// offset for the header window
-static const int HEADER_OFFSET_X = 1;
-static const int HEADER_OFFSET_Y = 1;
+static const int HEADER_OFFSET_X = 0;
+static const int HEADER_OFFSET_Y = 0;
// margin between rows of icons in [small] icon view
static const int MARGIN_BETWEEN_ROWS = 6;
m_owner->GetColumn( i, item );
int wCol = item.m_width;
- // the width of the rect to draw: make it smaller to fit entirely
- // inside the column rect
-#ifdef __WXMAC__
int cw = wCol;
int ch = h;
-#else
- int cw = wCol - 2;
- int ch = h - 2;
-#endif
int flags = 0;
if (!m_parent->IsEnabled())
void wxListHeaderWindow::DrawCurrent()
{
+#if 1
+ m_owner->SetColumnWidth( m_column, m_currentX - m_minX );
+#else
int x1 = m_currentX;
int y1 = 0;
m_owner->ClientToScreen( &x1, &y1 );
dc.SetPen( wxNullPen );
dc.SetBrush( wxNullBrush );
+#endif
}
void wxListHeaderWindow::OnMouse( wxMouseEvent &event )
{
const wxString value = m_text->GetValue();
- if ( value == m_startValue )
- // nothing changed, always accept
- return true;
-
+ // notice that we should always call OnRenameAccept() to generate the "end
+ // label editing" event, even if the user hasn't really changed anything
if ( !m_owner->OnRenameAccept(m_itemEdited, value) )
+ {
// vetoed by the user
return false;
+ }
- // accepted, do rename the item
- m_owner->SetItemText(m_itemEdited, value);
+ // accepted, do rename the item (unless nothing changed)
+ if ( value != m_startValue )
+ m_owner->SetItemText(m_itemEdited, value);
return true;
}
void wxListMainWindow::SortItems( wxListCtrlCompare fn, long data )
{
+ // selections won't make sense any more after sorting the items so reset
+ // them
+ HighlightAll(false);
+ ResetCurrent();
+
list_ctrl_compare_func_2 = fn;
list_ctrl_compare_data = data;
m_lines.Sort( list_ctrl_compare_func_1 );
if ( !wxControl::Create( parent, id, pos, size, style, validator, name ) )
return false;
+ // this window itself shouldn't get the focus, only m_mainWin should
+ SetCanFocus(false);
+
// don't create the inner window with the border
style &= ~wxBORDER_MASK;