#if wxOSX_USE_COCOA
-#if wxUSE_BASE
+#if wxUSE_GUI
// Emit a beeeeeep
void wxBell()
NSBeep();
}
-#endif // wxUSE_BASE
-
-#if wxUSE_GUI
-
@implementation wxNSAppController
- (void)applicationWillFinishLaunching:(NSNotification *)application {
wxUnusedVar(application);
-}
+
+ // we must install our handlers later than setting the app delegate, because otherwise our handlers
+ // get overwritten in the meantime
-- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
-{
- wxUnusedVar(sender);
- wxCFStringRef cf(wxCFRetain(filename));
- wxTheApp->MacOpenFile(cf.AsString()) ;
- return YES;
+ NSAppleEventManager *appleEventManager = [NSAppleEventManager sharedAppleEventManager];
+
+ [appleEventManager setEventHandler:self andSelector:@selector(handleGetURLEvent:withReplyEvent:)
+ forEventClass:kInternetEventClass andEventID:kAEGetURL];
+
+ [appleEventManager setEventHandler:self andSelector:@selector(handleOpenAppEvent:withReplyEvent:)
+ forEventClass:kCoreEventClass andEventID:kAEOpenApplication];
+
}
-- (BOOL)applicationShouldOpenUntitledFile:(NSApplication *)sender
+- (void)application:(NSApplication *)sender openFiles:(NSArray *)fileNames
{
wxUnusedVar(sender);
- wxTheApp->MacNewFile() ;
- return NO;
+ wxArrayString fileList;
+ size_t i;
+ const size_t count = [fileNames count];
+ for (i = 0; i < count; i++)
+ {
+ fileList.Add( wxCFStringRef::AsStringWithNormalizationFormC([fileNames objectAtIndex:i]) );
+ }
+
+ wxTheApp->MacOpenFiles(fileList);
}
- (BOOL)application:(NSApplication *)sender printFile:(NSString *)filename
wxTheApp->MacOpenURL(cf.AsString()) ;
}
+- (void)handleOpenAppEvent:(NSAppleEventDescriptor *)event
+ withReplyEvent:(NSAppleEventDescriptor *)replyEvent
+{
+ wxUnusedVar(replyEvent);
+ wxTheApp->MacNewFile() ;
+}
+
/*
Allowable return values are:
NSTerminateNow - it is ok to proceed with termination
@implementation ModalDialogDelegate
- (id)init
{
- [super init];
+ self = [super init];
sheetFinished = NO;
resultCode = -1;
impl = 0;
}
@end
+// here we subclass NSApplication, for the purpose of being able to override sendEvent.
+@interface wxNSApplication : NSApplication
+{
+}
+
+- (void)sendEvent:(NSEvent *)anEvent;
+
+@end
+
+@implementation wxNSApplication
+
+/* This is needed because otherwise we don't receive any key-up events for command-key
+ combinations (an AppKit bug, apparently) */
+- (void)sendEvent:(NSEvent *)anEvent
+{
+ if ([anEvent type] == NSKeyUp && ([anEvent modifierFlags] & NSCommandKeyMask))
+ [[self keyWindow] sendEvent:anEvent];
+ else [super sendEvent:anEvent];
+}
+
+@end
+
+WX_NSObject appcontroller = nil;
+
+NSLayoutManager* gNSLayoutManager = nil;
+
+WX_NSObject wxApp::OSXCreateAppController()
+{
+ return [[wxNSAppController alloc] init];
+}
+
bool wxApp::DoInitGui()
{
wxMacAutoreleasePool pool;
- [NSApplication sharedApplication];
if (!sm_isEmbedded)
{
- wxNSAppController* controller = [[wxNSAppController alloc] init];
- [NSApp setDelegate:controller];
+ [wxNSApplication sharedApplication];
+
+ appcontroller = OSXCreateAppController();
+ [NSApp setDelegate:appcontroller];
- NSAppleEventManager *appleEventManager = [NSAppleEventManager sharedAppleEventManager];
- [appleEventManager setEventHandler:controller andSelector:@selector(handleGetURLEvent:withReplyEvent:)
- forEventClass:kInternetEventClass andEventID:kAEGetURL];
-
// calling finishLaunching so early before running the loop seems to trigger some 'MenuManager compatibility' which leads
// to the duplication of menus under 10.5 and a warning under 10.6
#if 0
[NSApp finishLaunching];
#endif
}
+ gNSLayoutManager = [[NSLayoutManager alloc] init];
+
return true;
}
void wxApp::DoCleanUp()
{
+ if ( appcontroller != nil )
+ {
+ [NSApp setDelegate:nil];
+ [appcontroller release];
+ appcontroller = nil;
+ }
+ if ( gNSLayoutManager != nil )
+ {
+ [gNSLayoutManager release];
+ gNSLayoutManager = nil;
+ }
}
void wxClientDisplayRect(int *x, int *y, int *width, int *height)
ms.SetMiddleDown( (buttons & 0x04) != 0 );
ms.SetRightDown( (buttons & 0x02) != 0 );
- ms.SetControlDown(modifiers & NSControlKeyMask);
+ ms.SetRawControlDown(modifiers & NSControlKeyMask);
ms.SetShiftDown(modifiers & NSShiftKeyMask);
ms.SetAltDown(modifiers & NSAlternateKeyMask);
- ms.SetMetaDown(modifiers & NSCommandKeyMask);
+ ms.SetControlDown(modifiers & NSCommandKeyMask);
return ms;
}
[view lockFocus];
// we use this method as other methods force a repaint, and this method can be
// called from OnPaint, even with the window's paint dc as source (see wxHTMLWindow)
- NSBitmapImageRep *rep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]] retain];
+ NSBitmapImageRep *rep = [[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]];
[view unlockFocus];
if ( [rep respondsToSelector:@selector(CGImage)] )
{
CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
// since our context is upside down we dont use CGContextDrawImage
wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
- CGImageRelease(cgImageRef);
- cgImageRef = NULL;
}
else
{