each character is stored using a 32-bit value. This is different from
wxString which may store a character either as a UTF-8 or as a UTF-16
sequence and different from @c std::string which stores a string
- as a squence of simple 8-bit charactesr and also different from
+ as a sequence of simple 8-bit characters and also different from
@c std::wstring which stores the string differently depending on
the definition of wchar_t.
/**
- Assigment from a 7-bit ASCII string literal
+ Assignment from a 7-bit ASCII string literal
*/
wxUString &assignFromAscii( const char *str );
/**
- Assigment from a 7-bit ASCII string literal
+ Assignment from a 7-bit ASCII string literal
*/
wxUString &assignFromAscii( const char *str, size_t n );
/**
- Assigment from a UTF-8 string literal
+ Assignment from a UTF-8 string literal
*/
wxUString &assignFromUTF8( const char *str );
/**
- Assigment from a UTF-8 string literal
+ Assignment from a UTF-8 string literal
*/
wxUString &assignFromUTF8( const char *str, size_t n );
/**
- Assigment from a UTF-16 string literal
+ Assignment from a UTF-16 string literal
*/
wxUString &assignFromUTF16( const wxChar16* str );
/**
- Assigment from a UTF-16 string literal
+ Assignment from a UTF-16 string literal
*/
wxUString &assignFromUTF16( const wxChar16* str, size_t n );
/**
- Assigment from a C string literal using wxConvLibc
+ Assignment from a C string literal using wxConvLibc
*/
wxUString &assignFromCString( const char* str );
/**
- Assigment from a C string literal using @a conv
+ Assignment from a C string literal using @a conv
*/
wxUString &assignFromCString( const char* str, const wxMBConv &conv );