DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxContextMenuEvent)
};
+#endif // wxUSE_GUI
+
// Idle event
/*
wxEVT_IDLE
wxIDLE_PROCESS_SPECIFIED
};
-class WXDLLIMPEXP_CORE wxIdleEvent : public wxEvent
+class WXDLLIMPEXP_BASE wxIdleEvent : public wxEvent
{
public:
wxIdleEvent()
// Returns the idle event mode
static wxIdleMode GetMode() { return sm_idleMode; }
- // Can we send an idle event?
- static bool CanSend(wxWindow* win);
-
protected:
bool m_requestMore;
static wxIdleMode sm_idleMode;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIdleEvent)
};
-#endif // wxUSE_GUI
-
/* TODO
wxEVT_MOUSE_CAPTURE_CHANGED,
wxEVT_SETTING_CHANGED, // WM_WININICHANGE (NT) / WM_SETTINGCHANGE (Win95)
// Clear table
void Clear();
+#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
// Clear all tables
static void ClearAll();
+#endif // __WXDEBUG__ && wxUSE_MEMORY_TRACING
protected:
// Init the hash table with the entries of the static event table.
virtual bool ProcessEvent(wxEvent& event);
// add an event to be processed later
- virtual void AddPendingEvent(wxEvent& event);
+ virtual void AddPendingEvent(const wxEvent& event);
void ProcessPendingEvents();
#if wxUSE_THREADS
- bool ProcessThreadEvent(wxEvent& event);
+ bool ProcessThreadEvent(const wxEvent& event);
#endif
// Dynamic association of a member function handler with the event handler,
// Post a message to the given eventhandler which will be processed during the
// next event loop iteration
-inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
+inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event)
{
wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );