/////////////////////////////////////////////////////////////////////////////
-// Name: validate.h
+// Name: wx/validate.h
// Purpose: wxValidator class
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_VALIDATEH__
-#define _WX_VALIDATEH__
+#ifndef _WX_VALIDATE_H_
+#define _WX_VALIDATE_H_
-#ifdef __GNUG__
- #pragma interface "validate.h"
-#endif
+#include "wx/defs.h"
+
+#if wxUSE_VALIDATORS
#include "wx/event.h"
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxWindowBase;
/*
A validator has up to three purposes:
{
public:
wxValidator();
- ~wxValidator();
+ virtual ~wxValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
- virtual wxValidator *Clone() const
+ virtual wxObject *Clone() const
{ return (wxValidator *)NULL; }
bool Copy(const wxValidator& val)
- { m_validatorWindow = val.m_validatorWindow; return TRUE; }
+ { m_validatorWindow = val.m_validatorWindow; return true; }
// Called when the value in the window must be validated.
// This function can pop up an error message.
- virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
+ virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
// Called to transfer data to the window
- virtual bool TransferToWindow() { return FALSE; }
+ virtual bool TransferToWindow() { return false; }
// Called to transfer data from the window
- virtual bool TransferFromWindow() { return FALSE; };
+ virtual bool TransferFromWindow() { return false; }
// accessors
- wxWindow *GetWindow() const { return m_validatorWindow; }
- void SetWindow(wxWindow *win) { m_validatorWindow = win; }
+ wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
+ void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
// validators beep by default if invalid key is pressed, these functions
// allow to change it
static bool IsSilent() { return ms_isSilent; }
- static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; }
+ static void SetBellOnError(bool doIt = true) { ms_isSilent = doIt; }
protected:
- wxWindow *m_validatorWindow;
+ wxWindowBase *m_validatorWindow;
private:
static bool ms_isSilent;
DECLARE_DYNAMIC_CLASS(wxValidator)
+ DECLARE_NO_COPY_CLASS(wxValidator)
};
-WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;
+extern WXDLLEXPORT_DATA(const wxValidator) wxDefaultValidator;
+
+#define wxVALIDATOR_PARAM(val) val
+
+#else // !wxUSE_VALIDATORS
+ // wxWidgets is compiled without support for wxValidator, but we still
+ // want to be able to pass wxDefaultValidator to the functions which take
+ // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
+ // everywhere
+ class WXDLLIMPEXP_FWD_CORE wxValidator;
+ #define wxDefaultValidator (*((wxValidator *)NULL))
+
+ // this macro allows to avoid warnings about unused parameters when
+ // wxUSE_VALIDATORS == 0
+ #define wxVALIDATOR_PARAM(val)
+#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
+
+#endif // _WX_VALIDATE_H_
-#endif
- // _WX_VALIDATEH__