/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
- #pragma implementation "validate.h"
+#pragma implementation "validate.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+ #pragma hdrstop
#endif
#ifndef WX_PRECOMP
- #include "wx/wx.h"
+ #include "wx/defs.h"
+#endif
+
+#if wxUSE_VALIDATORS
+
+#ifndef WX_PRECOMP
+ #include "wx/window.h"
#endif
#include "wx/validate.h"
+#if defined(__VISAGECPP__)
+// treated as a static global class by VA and thus cannot use in this form.
+// Defined as a pointer and then explicity allocated and deallocated
+// by user if desired
+const wxValidator* wxDefaultValidator = NULL;
+#else
const wxValidator wxDefaultValidator;
+#endif
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxValidator, wxEvtHandler)
{
}
-
+#endif
+ // wxUSE_VALIDATORS