#include "wx/wx.h"
#endif
+#ifndef wxHAS_IMAGES_IN_RESOURCES
+ #include "../sample.xpm"
+#endif
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
// event handlers
void OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(true); }
void OnAbout(wxCommandEvent& event);
+
+ void OnTestAccelA(wxCommandEvent& WXUNUSED(event))
+ { m_logText->AppendText("Test accelerator \"A\" used.\n"); }
+ void OnTestAccelCtrlA(wxCommandEvent& WXUNUSED(event))
+ { m_logText->AppendText("Test accelerator \"Ctrl-A\" used.\n"); }
+ void OnTestAccelEsc(wxCommandEvent& WXUNUSED(event))
+ { m_logText->AppendText("Test accelerator \"Esc\" used.\n"); }
+
void OnClear(wxCommandEvent& WXUNUSED(event)) { m_logText->Clear(); }
- void OnSkip(wxCommandEvent& event) { m_skip = event.IsChecked(); }
- void OnKeyDown(wxKeyEvent& event) { LogEvent("KeyDown", event); }
+ void OnSkipDown(wxCommandEvent& event) { m_skipDown = event.IsChecked(); }
+ void OnSkipHook(wxCommandEvent& event) { m_skipHook = event.IsChecked(); }
+
+ void OnKeyDown(wxKeyEvent& event)
+ {
+ LogEvent("KeyDown", event);
+ if ( m_skipDown )
+ event.Skip();
+ }
void OnKeyUp(wxKeyEvent& event) { LogEvent("KeyUp", event); }
void OnChar(wxKeyEvent& event) { LogEvent("Char", event); }
+ void OnCharHook(wxKeyEvent& event)
+ {
+ LogEvent("Hook", event);
+ if ( m_skipHook )
+ event.Skip();
+ }
+
void OnPaintInputWin(wxPaintEvent& event);
void LogEvent(const wxString& name, wxKeyEvent& event);
wxTextCtrl *m_logText;
wxWindow *m_inputWin;
- bool m_skip;
+ bool m_skipHook,
+ m_skipDown;
};
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title),
m_inputWin(NULL),
- m_skip(true)
+ m_skipHook(true),
+ m_skipDown(true)
{
+ SetIcon(wxICON(sample));
+
// IDs for menu items
enum
{
QuitID = wxID_EXIT,
ClearID = wxID_CLEAR,
- SkipID = 100,
+ SkipHook = 100,
+ SkipDown,
+ TestAccelA,
+ TestAccelCtrlA,
+ TestAccelEsc
};
// create a menu bar
menuFile->Append(ClearID, "&Clear log\tCtrl-L");
menuFile->AppendSeparator();
- menuFile->AppendCheckItem(SkipID, "Call event.&Skip()\tCtrl-S");
- menuFile->Check(SkipID, true);
+ menuFile->Append(TestAccelA, "Test accelerator &1\tA");
+ menuFile->Append(TestAccelCtrlA, "Test accelerator &2\tCtrl-A");
+ menuFile->Append(TestAccelEsc, "Test accelerator &3\tEsc");
+ menuFile->AppendSeparator();
+
+ menuFile->AppendCheckItem(SkipHook, "Skip CHAR_HOOK event",
+ "Not skipping this event disables both KEY_DOWN and CHAR events"
+ );
+ menuFile->Check(SkipHook, true);
+ menuFile->AppendCheckItem(SkipDown, "Skip KEY_DOWN event",
+ "Not skipping this event disables CHAR event generation"
+ );
+ menuFile->Check(SkipDown, true);
menuFile->AppendSeparator();
menuFile->Append(QuitID, "E&xit\tAlt-X", "Quit this program");
// the "About" item should be in the help menu
wxMenu *menuHelp = new wxMenu;
- menuHelp->Append(wxID_ABOUT, "&About...\tF1", "Show about dialog");
+ menuHelp->Append(wxID_ABOUT, "&About\tF1", "Show about dialog");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
SetMenuBar(menuBar);
m_inputWin = new wxWindow(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 50),
- wxRAISED_BORDER),
+ wxRAISED_BORDER);
m_inputWin->SetBackgroundColour(*wxBLUE);
wxTextCtrl *headerText = new wxTextCtrl(this, wxID_ANY, "",
" RawKeyCode RawKeyFlags");
- m_logText = new wxTextCtrl(this, wxID_ANY, "",
+ m_logText = new wxTextCtrl(this, wxID_ANY, "",
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE|wxTE_READONLY|wxHSCROLL);
// set monospace font to have output in nice columns
- wxFont font(10, wxFONTFAMILY_TELETYPE,
+ wxFont font(10, wxFONTFAMILY_TELETYPE,
wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
headerText->SetFont(font);
m_logText->SetFont(font);
Connect(ClearID, wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(MyFrame::OnClear));
- Connect(SkipID, wxEVT_COMMAND_MENU_SELECTED,
- wxCommandEventHandler(MyFrame::OnSkip));
+ Connect(SkipHook, wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(MyFrame::OnSkipHook));
+ Connect(SkipDown, wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(MyFrame::OnSkipDown));
+
+ Connect(TestAccelA, wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(MyFrame::OnTestAccelA));
- // connect event handlers for the blue input window
+ Connect(TestAccelCtrlA, wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(MyFrame::OnTestAccelCtrlA));
+
+ Connect(TestAccelEsc, wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(MyFrame::OnTestAccelEsc));
+
+ // connect event handlers for the blue input window
m_inputWin->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(MyFrame::OnKeyDown),
NULL, this);
m_inputWin->Connect(wxEVT_KEY_UP, wxKeyEventHandler(MyFrame::OnKeyUp),
NULL, this);
m_inputWin->Connect(wxEVT_CHAR, wxKeyEventHandler(MyFrame::OnChar),
NULL, this);
- m_inputWin->Connect(wxEVT_PAINT,
+ m_inputWin->Connect(wxEVT_PAINT,
wxPaintEventHandler(MyFrame::OnPaintInputWin),
NULL, this);
+ // notice that we don't connect OnCharHook() to the input window, unlike
+ // the usual key events this one is propagated upwards
+ Connect(wxEVT_CHAR_HOOK, wxKeyEventHandler(MyFrame::OnCharHook));
+
+ // status bar is useful for showing the menu items help strings
+ CreateStatusBar();
+
// and show itself (the frames, unlike simple controls, are not shown when
// created initially)
Show(true);
font.SetPointSize(font.GetPointSize() + 2);
dc.SetFont(font);
- dc.DrawLabel("Press keys here",
+ dc.DrawLabel("Press keys here",
m_inputWin->GetClientRect(), wxALIGN_CENTER);
}
switch ( keycode )
{
#define WXK_(x) \
- case WXK_##x: return #x;
+ case WXK_##x: return #x;
WXK_(BACK)
WXK_(TAB)
WXK_(NUMPAD_SUBTRACT)
WXK_(NUMPAD_DECIMAL)
WXK_(NUMPAD_DIVIDE)
+
+ WXK_(WINDOWS_LEFT)
+ WXK_(WINDOWS_RIGHT)
+#ifdef __WXOSX__
+ WXK_(RAW_CONTROL)
+#endif
#undef WXK_
- default:
- return NULL;
+
+ default:
+ return NULL;
}
}
const char* virt = GetVirtualKeyCodeName(keycode);
if ( virt )
return virt;
- if ( keycode > 0 && keycode < 27 )
+ if ( keycode > 0 && keycode < 32 )
return wxString::Format("Ctrl-%c", (unsigned char)('A' + keycode - 1));
- if ( keycode >= 27 && keycode < 128 )
+ if ( keycode >= 32 && keycode < 128 )
return wxString::Format("'%c'", (unsigned char)keycode);
+
#if wxUSE_UNICODE
- return wxString::Format("'%c'", event.GetUnicodeKey());
-#else
- return "unknown";
+ int uc = event.GetUnicodeKey();
+ if ( uc != WXK_NONE )
+ return wxString::Format("'%c'", uc);
#endif
+
+ return "unknown";
}
void MyFrame::LogEvent(const wxString& name, wxKeyEvent& event)
{
wxString msg;
- // event key_name KeyCode modifiers Unicode raw_code raw_flags
+ // event key_name KeyCode modifiers Unicode raw_code raw_flags
msg.Printf("%7s %15s %5d %c%c%c%c"
#if wxUSE_UNICODE
"%5d (U+%04x)"
" none "
#endif
#ifdef wxHAS_RAW_KEY_CODES
- " %7lu 0x%lx"
+ " %7lu 0x%08lx"
#else
" not-set not-set"
#endif
event.ControlDown() ? 'C' : '-',
event.AltDown() ? 'A' : '-',
event.ShiftDown() ? 'S' : '-',
- event.MetaDown() ? 'M' : '-',
+ event.MetaDown() ? 'M' : '-'
#if wxUSE_UNICODE
- event.GetUnicodeKey(),
- event.GetUnicodeKey(),
+ , event.GetUnicodeKey()
+ , event.GetUnicodeKey()
#endif
#ifdef wxHAS_RAW_KEY_CODES
- (unsigned long) event.GetRawKeyCode(),
- (unsigned long) event.GetRawKeyFlags()
+ , (unsigned long) event.GetRawKeyCode()
+ , (unsigned long) event.GetRawKeyFlags()
#endif
);
m_logText->AppendText(msg);
-
- if ( m_skip )
- event.Skip();
}