-Then open samples/minimal/minimalCE.vcp, select an
-ARM, x86 or emulator target, and compile. You can
-use the emulator or real hardware to run the
-sample.
+To compile using the emulator on eVC++3:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
+ then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
+ and compile.
+
+- Open samples/minimal/minimal.vcw, select the
+ WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
+ Pocket PC 2002 Emulation as before.
+
+To compile using the emulator on eVC++4:
+
+- Open build/wince/wx.vcw, select the
+ WIN32 (WCE Emulator) Debug configuration, and compile.
+
+- Open samples/minimal/minimal.vcw with eVC++, select the
+ WIN32 (WCE emulator) Debug configuration, and compile.
+
+Note: builds for the different SDKs (Smartphone, PPC, .Net)
+use the same directory and library names, so for the moment
+these builds cannot co-exist simultaneously.