virtual ~wxMenu();
// implement base class virtuals
- virtual bool DoAppend(wxMenuItem *item);
- virtual bool DoInsert(size_t pos, wxMenuItem *item);
- virtual wxMenuItem *DoRemove(wxMenuItem *item);
+ virtual wxMenuItem* DoAppend(wxMenuItem *item);
+ virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem* DoRemove(wxMenuItem *item);
virtual void Break();
WXHMENU m_hMenu;
+ // Return the MSW position for a wxMenu which is sometimes different from
+ // the wxWindows position.
+ int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
#if wxUSE_ACCEL
// the accelerator table for all accelerators in all our menus
wxAcceleratorTable m_accelTable;