uses wxWidgets' sizer mechanism to plan the layout of each frame. It
uses a replaceable dock art class to do all drawing, so all drawing is
localized in one area, and may be customized depending on an
-applications' specific needs.
+application's specific needs.
-wxAuiManager works as follows: The programmer adds panes to the class,
+wxAuiManager works as follows: the programmer adds panes to the class,
or makes changes to existing pane properties (dock position, floating
state, show state, etc.). To apply these changes, wxAuiManager's
Update() function is called. This batch processing can be used to avoid
location specified by this variable.
{\bf Position:}
-More than one pane can be placed inside of a dock. Imagine to panes
+More than one pane can be placed inside of a dock. Imagine two panes
being docked on the left side of a window. One pane can be placed over
another. In proportionally managed docks, the pane position indicates
-it's sequential position, starting with zero. So, in our scenario with
+its sequential position, starting with zero. So, in our scenario with
two panes docked on the left side, the top pane in the dock would have
position 0, and the second one would occupy position 1.
{\bf Row:}
A row can allow for two docks to be placed next to each other. One of
the most common places for this to happen is in the toolbar. Multiple
-toolbar rows are allowed, the first row being in row 0, and the second
-in row 1. Rows can also be used on vertically docked panes.
-
+toolbar rows are allowed, the first row being row 0, and the second
+row 1. Rows can also be used on vertically docked panes.
{\bf Layer:}
A layer is akin to an onion. Layer 0 is the very center of the
\wxheading{Derived from}
-\helpref{wxEvent}{wxevent}
+\helpref{wxEvtHandler}{wxevthandler}\\
+\helpref{wxObject}{wxobject}
\wxheading{Include files}
\func{}{wxAuiManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
-Constructor. \arg{frame} specifies the wxFrame which should be managed.
+Constructor. \arg{managed\_wnd} specifies the wxFrame which should be managed.
\arg{flags} specifies options which allow the frame management behavior
to be modified.
See also: \helpref{wxAuiDockArt}{wxauidockart}.
+\membersection{wxAuiManager::GetDockSizeConstraint}\label{wxauimanagergetdocksizeconstraint}
+
+\func{void}{GetDockSizeConstraint}{\param{double* }{widthpct}, \param{double* }{heightpct}}
+
+Returns the current dock constraint values. See \helpref{SetDockSizeConstraint()}{wxauimanagersetdocksizeconstraint} for more information.
+
\membersection{wxAuiManager::GetFlags}\label{wxauimanagergetflags}
\constfunc{unsigned int}{GetFlags}{\void}
Returns the frame currently being managed by wxAuiManager.
+\membersection{wxAuiManager::GetManager}\label{wxauimanagergetmanager}
+
\func{static wxAuiManager*}{GetManager}{\param{wxWindow* }{window}}
Calling this method will return the wxAuiManager for a given window. The \arg{window} parameter should
See also: \helpref{wxAuiDockArt}{wxauidockart}.
+\membersection{wxAuiManager::SetDockSizeConstraint}\label{wxauimanagersetdocksizeconstraint}
+
+\func{void}{SetDockSizeConstraint}{\param{double }{widthpct}, \param{double }{heightpct}}
+
+When a user creates a new dock by dragging a window into a docked position, often times the large size of the
+window will create a dock that is unwieldly large. wxAuiManager by default limits the size of any
+new dock to 1/3 of the window size. For horizontal docks, this would be 1/3 of the window height. For
+vertical docks, 1/3 of the width. Calling this function will adjust this constraint value. The numbers
+must be between 0.0 and 1.0. For instance, calling SetDockSizeContraint with 0.5, 0.5 will cause new
+docks to be limited to half of the size of the entire managed window.
+
\membersection{wxAuiManager::SetFlags}\label{wxauimanagersetflags}
\func{void}{SetFlags}{\param{unsigned int }{flags}}