if ( !cffd )
return NULL;
- source->SetFileDescriptor(cffd.release());
-
wxCFRef<CFRunLoopSourceRef>
cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault, cffd, 0));
if ( !cfsrc )
CFRunLoopRef cfloop = CFGetCurrentRunLoop();
CFRunLoopAddSource(cfloop, cfsrc, kCFRunLoopDefaultMode);
+ source->SetFileDescriptor(cffd.release());
+
return source.release();
}
void wxMacWakeUp()
{
wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
-
+
if ( loop )
loop->WakeUp();
}
void wxOSXThreadModuleOnInit()
{
- gs_critsectWaitingForGui = new wxCriticalSection();
+ gs_critsectWaitingForGui = new wxCriticalSection();
gs_critsectGui = new wxCriticalSection();
gs_critsectGui->Enter();
}
gs_critsectGui->Enter();
gs_bGuiOwnedByMainThread = true;
}
-
+
gs_critsectGui->Leave();
wxDELETE(gs_critsectGui);
}
-
+
wxDELETE(gs_critsectWaitingForGui);
}
// this would dead lock everything...
wxASSERT_MSG( !wxThread::IsMain(),
wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
-
+
// the order in which we enter the critical sections here is crucial!!
-
+
// set the flag telling to the main thread that we want to do some GUI
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
-
+
gs_nWaitingForGui++;
}
-
+
wxWakeUpMainThread();
-
+
// now we may block here because the main thread will soon let us in
// (during the next iteration of OnIdle())
gs_critsectGui->Enter();
void wxMutexGuiLeaveImpl()
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
-
+
if ( wxThread::IsMain() )
{
gs_bGuiOwnedByMainThread = false;
// decrement the number of threads waiting for GUI access now
wxASSERT_MSG( gs_nWaitingForGui > 0,
wxT("calling wxMutexGuiLeave() without entering it first?") );
-
+
gs_nWaitingForGui--;
-
+
wxWakeUpMainThread();
}
-
+
gs_critsectGui->Leave();
}
{
wxASSERT_MSG( wxThread::IsMain(),
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
-
+
if ( !gs_critsectWaitingForGui )
return;
-
+
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
-
+
if ( gs_nWaitingForGui == 0 )
{
// no threads are waiting for GUI - so we may acquire the lock without
if ( !wxGuiOwnedByMainThread() )
{
gs_critsectGui->Enter();
-
+
gs_bGuiOwnedByMainThread = true;
}
//else: already have it, nothing to do