// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
-
+
// implementation helper only : construct a mask from a 32 bit memory buffer
wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
void Init() ;
- // a 8 bit depth mask
+ // a 8 bit depth mask
void* GetRawAccess() const;
int GetBytesPerRow() const { return m_bytesPerRow ; }
- // renders/updates native representation when necessary
+ // renders/updates native representation when necessary
void RealizeNative() ;
WXHBITMAP GetHBITMAP() const ;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
- bool Ok() const { return IsOk(); }
- bool IsOk() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
bool HasAlpha() const;
void UseAlpha();
- // returns the 'native' implementation, a GWorldPtr for the content and one for the mask
+ // returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
// returns a CGImageRef which must released after usage with CGImageRelease
- WXCGIMAGEREF CGImageCreate() const ;
+ CGImageRef CreateCGImage() const ;
+ // returns a IconRef which must be retained before and released after usage
+ IconRef GetIconRef() const;
+ // returns a IconRef which must be released after usage
+ IconRef CreateIconRef() const;
// get read only access to the underlying buffer
void *GetRawAccess() const ;
// brackets to the underlying OS structure for read/write access
void EndRawAccess() ;
protected:
- // ref counting code
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
};
-#endif
- // _WX_BITMAP_H_
+
+#endif // _WX_BITMAP_H_