// ----------------------------------------------------------------------------
#ifdef __GNUG__
- #pragma implementation "fontbase.h"
+#pragma implementation "fontbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
- #include "wx/font.h"
+#include "wx/font.h"
+#include "wx/intl.h"
#endif // WX_PRECOMP
#include "wx/gdicmn.h"
wxFontEncoding wxFontBase::ms_encodingDefault = wxFONTENCODING_SYSTEM;
+wxFontBase::~wxFontBase()
+{
+ // this destructor is required for Darwin
+}
+
/* static */
wxFont *wxFontBase::New(int size,
int family,
wxNativeFontInfo *fontInfo = new wxNativeFontInfo();
fontInfo->SetPointSize(GetPointSize());
- fontInfo->SetFamily(GetFamily());
+ fontInfo->SetFamily((wxFontFamily)GetFamily());
fontInfo->SetStyle((wxFontStyle)GetStyle());
fontInfo->SetWeight((wxFontWeight)GetWeight());
fontInfo->SetUnderlined(GetUnderlined());
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return FALSE;
- family = (int)l;
+ family = (wxFontFamily)l;
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return faceName;
}
+wxFontFamily wxNativeFontInfo::GetFamily() const
+{
+ return family;
+}
+
wxFontEncoding wxNativeFontInfo::GetEncoding() const
{
return encoding;
void wxNativeFontInfo::SetFaceName(wxString facename_)
{
- facename = facename_;
+ faceName = facename_;
+}
+
+void wxNativeFontInfo::SetFamily(wxFontFamily family_)
+{
+ family = family_;
}
void wxNativeFontInfo::SetEncoding(wxFontEncoding encoding_)
desc << _T(' ') << size;
}
+#if wxUSE_FONTMAP
wxFontEncoding enc = GetEncoding();
if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
{
desc << _T(' ') << wxTheFontMapper->GetEncodingName(enc);
}
+#endif // wxUSE_FONTMAP
return desc;
}
wxString face;
unsigned long size;
+
+#if wxUSE_FONTMAP
wxFontEncoding encoding;
+#endif // wxUSE_FONTMAP
while ( tokenizer.HasMoreTokens() )
{
{
SetPointSize(size);
}
+#if wxUSE_FONTMAP
else if ( (encoding = wxTheFontMapper->CharsetToEncoding(token, FALSE))
!= wxFONTENCODING_DEFAULT )
{
SetEncoding(encoding);
}
+#endif // wxUSE_FONTMAP
else // assume it is the face name
{
if ( !face.empty() )