virtual void Iconize(bool iconize = TRUE);
virtual bool IsIconized() const;
virtual void SetIcon(const wxIcon& icon);
+ virtual void SetIcons(const wxIconBundle& icons );
virtual void Restore();
+ virtual bool SetShape(const wxRegion& region);
+
virtual bool Show(bool show = TRUE);
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
// implementation from now on
// --------------------------
+ // event handlers
+ void OnActivate(wxActivateEvent& event);
+
+ // called by wxWindow whenever it gets focus
+ void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
+ wxWindow *GetLastFocus() const { return m_winLastFocused; }
+
protected:
// common part of all ctors
void Init();
// create a new dialog using the given dialog template from resources,
// return FALSE if it couldn't be created
- bool CreateDialog(const wxChar *dlgTemplate,
+ bool CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
const wxSize& size);
// common part of Iconize(), Maximize() and Restore()
void DoShowWindow(int nShowCmd);
- // implement the geometry-related methods for a top level window
- virtual void DoSetClientSize(int width, int height);
+ // translate wxWindows flags to Windows ones
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
- // get the MSW window flags corresponding to wxWindows ones
- //
- // the functions returns the flags (WS_XXX) directly and puts the ext
- // (WS_EX_XXX) flags into the provided pointer if not NULL
- long MSWGetCreateWindowFlags(long *exflags) const;
+ // choose the right parent to use with CreateWindow()
+ virtual WXHWND MSWGetParent() const;
- // is the frame currently iconized?
+ // is the window currently iconized?
bool m_iconized;
// should the frame be maximized when it will be shown? set by Maximize()
long m_fsOldWindowStyle;
bool m_fsIsMaximized;
bool m_fsIsShowing;
+
+ // the last focused child: we restore focus to it on activation
+ wxWindow *m_winLastFocused;
+
+ DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW)
};
// list of all frames and modeless dialogs