// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// ===========================================================================
+// declarations
+// ===========================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "dcclient.h"
+ #pragma implementation "dcclient.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#ifndef WX_PRECOMP
-#endif
+#include "wx/string.h"
+#include "wx/log.h"
+#include "wx/window.h"
+
+#include "wx/msw/private.h"
#include "wx/dcclient.h"
-#include "wx/log.h"
-#include <windows.h>
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
-IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
-IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
+ IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
+ IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
#endif
-/*
- * wxWindowDC
- */
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
-wxWindowDC::wxWindowDC(void)
+static PAINTSTRUCT g_paintStruct;
+
+#ifdef __WXDEBUG__
+ // a global variable which we check to verify that wxPaintDC are only
+ // created in resopnse to WM_PAINT message - doing this from elsewhere is a
+ // common programming error among wxWindows programmers and might lead to
+ // very subtle and difficult to debug refresh/repaint bugs.
+ extern bool g_isPainting = FALSE;
+#endif // __WXDEBUG__
+
+// ===========================================================================
+// implementation
+// ===========================================================================
+
+// ----------------------------------------------------------------------------
+// wxWindowDC
+// ----------------------------------------------------------------------------
+
+wxWindowDC::wxWindowDC()
{
m_canvas = NULL;
}
wxWindowDC::wxWindowDC(wxWindow *the_canvas)
{
m_canvas = the_canvas;
-// m_hDC = (WXHDC) ::GetDCEx((HWND) the_canvas->GetHWND(), NULL, DCX_WINDOW);
- m_hDC = (WXHDC) ::GetWindowDC((HWND) the_canvas->GetHWND() );
- m_hDCCount ++;
+ m_hDC = (WXHDC) ::GetWindowDC(GetWinHwnd(the_canvas) );
+ m_hDCCount++;
SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
}
-wxWindowDC::~wxWindowDC(void)
+wxWindowDC::~wxWindowDC()
{
if (m_canvas && m_hDC)
{
SelectOldObjects(m_hDC);
- ::ReleaseDC((HWND) m_canvas->GetHWND(), (HDC) m_hDC);
- m_hDC = 0;
+ ::ReleaseDC(GetWinHwnd(m_canvas), GetHdc());
+ m_hDC = 0;
}
- m_hDCCount --;
+
+ m_hDCCount--;
}
-/*
- * wxClientDC
- */
+// ----------------------------------------------------------------------------
+// wxClientDC
+// ----------------------------------------------------------------------------
-wxClientDC::wxClientDC(void)
+wxClientDC::wxClientDC()
{
m_canvas = NULL;
}
wxClientDC::wxClientDC(wxWindow *the_canvas)
{
m_canvas = the_canvas;
-// BeginDrawing();
- m_hDC = (WXHDC) ::GetDC((HWND) the_canvas->GetHWND());
+ m_hDC = (WXHDC) ::GetDC(GetWinHwnd(the_canvas));
SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
}
-wxClientDC::~wxClientDC(void)
+wxClientDC::~wxClientDC()
{
-// EndDrawing();
-
- if (m_canvas && (HDC) m_hDC)
+ if ( m_canvas && GetHdc() )
{
SelectOldObjects(m_hDC);
- ::ReleaseDC((HWND) m_canvas->GetHWND(), (HDC) m_hDC);
- m_hDC = 0;
+ ::ReleaseDC(GetWinHwnd(m_canvas), GetHdc());
+ m_hDC = 0;
}
}
-/*
- * wxPaintDC
- */
-
-wxPaintDC::wxPaintDC(void)
-{
- m_canvas = NULL;
-}
-
-static PAINTSTRUCT g_paintStruct;
+// ----------------------------------------------------------------------------
+// wxPaintDC
+// ----------------------------------------------------------------------------
-// Don't call Begin/EndPaint if it's already been called:
-// for example, if calling a base class OnPaint.
+// TODO (VZ) I have still some doubts about this hack and I still think that we
+// should store pairs of (hwnd, hdc) and not just the DC - what if
+// BeginPaint() was called on other window? It seems to work like
+// this, but to be sure about it we'd need to store hwnd too...
WXHDC wxPaintDC::ms_PaintHDC = 0;
size_t wxPaintDC::ms_PaintCount = 0; // count of ms_PaintHDC usage
+wxPaintDC::wxPaintDC()
+{
+ m_canvas = NULL;
+}
+
wxPaintDC::wxPaintDC(wxWindow *canvas)
{
wxCHECK_RET( canvas, "NULL canvas in wxPaintDC ctor" );
+ wxCHECK_RET( g_isPainting,
+ _T("wxPaintDC may be created only in EVT_PAINT handler!") );
m_canvas = canvas;
+
+ // Don't call Begin/EndPaint if it's already been called: for example, if
+ // calling a base class OnPaint.
if ( ms_PaintCount > 0 ) {
// it means that we've already called BeginPaint and so we must just
// reuse the same HDC (BeginPaint shouldn't be called more than once)
m_hDC = (WXHDC) NULL;
ms_PaintHDC = (WXHDC) NULL;
}
- else { }//: ms_PaintHDC still in use
+ //else: ms_PaintHDC still in use
}
}