-
- local_event = *(cbs->event); // We must keep a copy!
-
- /*
- switch (local_event.xany.type)
- {
- case EnterNotify:
- cout << "EnterNotify\n";
- break;
- case LeaveNotify:
- cout << "LeaveNotify\n";
- break;
- case ButtonPress:
- cout << "ButtonPress\n";
- break;
- case ButtonRelease:
- cout << "ButtonRelease\n";
- break;
- case MotionNotify:
- cout << "MotionNotify\n";
- break;
- default:
- cout << "Something else\n";
- break;
- }
- */
-
- switch (local_event.xany.type)
- {
- case EnterNotify:
- case LeaveNotify:
- case ButtonPress:
- case ButtonRelease:
- case MotionNotify:
- {
- wxEventType eventType = wxEVT_NULL;
-
- if (local_event.xany.type == EnterNotify)
- {
- //if (local_event.xcrossing.mode!=NotifyNormal)
- // return ; // Ignore grab events
- eventType = wxEVT_ENTER_WINDOW;
- // canvas->GetEventHandler()->OnSetFocus();
- }
- else if (local_event.xany.type == LeaveNotify)
- {
- //if (local_event.xcrossing.mode!=NotifyNormal)
- // return ; // Ignore grab events
- eventType = wxEVT_LEAVE_WINDOW;
- // canvas->GetEventHandler()->OnKillFocus();
- }
- else if (local_event.xany.type == MotionNotify)
- {
- eventType = wxEVT_MOTION;
- if (local_event.xmotion.is_hint == NotifyHint)
- {
- Window root, child;
- Display *dpy = XtDisplay (drawingArea);
-
- XQueryPointer (dpy, XtWindow (drawingArea),
- &root, &child,
- &local_event.xmotion.x_root,
- &local_event.xmotion.y_root,
- &local_event.xmotion.x,
- &local_event.xmotion.y,
- &local_event.xmotion.state);
- }
- else
- {
- }
- }
-
- else if (local_event.xany.type == ButtonPress)
- {
- if (local_event.xbutton.button == Button1)
- {
- eventType = wxEVT_LEFT_DOWN;
- canvas->m_button1Pressed = TRUE;
- }
- else if (local_event.xbutton.button == Button2)
- {
- eventType = wxEVT_MIDDLE_DOWN;
- canvas->m_button2Pressed = TRUE;
- }
- else if (local_event.xbutton.button == Button3)
- {
- eventType = wxEVT_RIGHT_DOWN;
- canvas->m_button3Pressed = TRUE;
- }
- }
- else if (local_event.xany.type == ButtonRelease)
- {
- if (local_event.xbutton.button == Button1)
- {
- eventType = wxEVT_LEFT_UP;
- canvas->m_button1Pressed = FALSE;
- }
- else if (local_event.xbutton.button == Button2)
- {
- eventType = wxEVT_MIDDLE_UP;
- canvas->m_button2Pressed = FALSE;
- }
- else if (local_event.xbutton.button == Button3)
- {
- eventType = wxEVT_RIGHT_UP;
- canvas->m_button3Pressed = FALSE;
- }
- }
-
- wxMouseEvent wxevent (eventType);
- wxevent.m_eventHandle = (char *) &local_event;
-
- wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
- || (event_left_is_down (&local_event)
- && (eventType != wxEVT_LEFT_UP)));
- wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
- || (event_middle_is_down (&local_event)
- && (eventType != wxEVT_MIDDLE_UP)));
- wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
- || (event_right_is_down (&local_event)
- && (eventType != wxEVT_RIGHT_UP)));
-
- wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
- wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
- wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
- wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
- wxevent.SetTimestamp(local_event.xbutton.time);
-
- // Now check if we need to translate this event into a double click
- if (TRUE) // canvas->doubleClickAllowed)
- {
- if (wxevent.ButtonDown())
- {
- long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay()) ;
-
- // get button and time-stamp
- int button = 0;
- if (wxevent.LeftDown()) button = 1;
- else if (wxevent.MiddleDown()) button = 2;
- else if (wxevent.RightDown()) button = 3;
- long ts = wxevent.GetTimestamp();
- // check, if single or double click
- if (canvas->m_lastButton && canvas->m_lastButton==button && (ts - canvas->m_lastTS) < dclickTime)
- {
- // I have a dclick
- canvas->m_lastButton = 0;
- switch ( eventType )
- {
- case wxEVT_LEFT_DOWN:
- wxevent.SetEventType(wxEVT_LEFT_DCLICK);
- break;
- case wxEVT_MIDDLE_DOWN:
- wxevent.SetEventType(wxEVT_MIDDLE_DCLICK);
- break;
- case wxEVT_RIGHT_DOWN:
- wxevent.SetEventType(wxEVT_RIGHT_DCLICK);
- break;
-
- default :
- break;
- }
-
- }
- else
- {
- // not fast enough or different button
- canvas->m_lastTS = ts;
- canvas->m_lastButton = button;
- }
- }
- }
-
- wxevent.SetId(canvas->GetId());
- wxevent.SetEventObject(canvas);
- wxevent.m_x = local_event.xbutton.x;
- wxevent.m_y = local_event.xbutton.y;
- canvas->GetEventHandler()->ProcessEvent (wxevent);
- /*
- if (eventType == wxEVT_ENTER_WINDOW ||
- eventType == wxEVT_LEAVE_WINDOW ||
- eventType == wxEVT_MOTION
- )
- return;
- */
- break;
- }
- case KeyPress:
- {
- KeySym keySym;
- // XComposeStatus compose;
- // (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
- (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
- int id = wxCharCodeXToWX (keySym);
-
- wxEventType eventType = wxEVT_CHAR;
-
- wxKeyEvent event (eventType);
-
- if (local_event.xkey.state & ShiftMask)
- event.m_shiftDown = TRUE;
- if (local_event.xkey.state & ControlMask)
- event.m_controlDown = TRUE;
- if (local_event.xkey.state & Mod3Mask)
- event.m_altDown = TRUE;
- if (local_event.xkey.state & Mod1Mask)
- event.m_metaDown = TRUE;
- event.SetEventObject(canvas);
- event.m_keyCode = id;
- event.SetTimestamp(local_event.xkey.time);
-
- if (id > -1)
- {
- // Implement wxFrame::OnCharHook by checking ancestor.
- wxWindow *parent = canvas->GetParent();
- while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
- parent = parent->GetParent();
-
- if (parent)
- {
- event.SetEventType(wxEVT_CHAR_HOOK);
- if (parent->GetEventHandler()->ProcessEvent(event))
- return;
- }
-
- // For simplicity, OnKeyDown is the same as OnChar
- // TODO: filter modifier key presses from OnChar
- event.SetEventType(wxEVT_KEY_DOWN);
-
- // Only process OnChar if OnKeyDown didn't swallow it
- if (!canvas->GetEventHandler()->ProcessEvent (event))
- {
- event.SetEventType(wxEVT_CHAR);
- canvas->GetEventHandler()->ProcessEvent (event);
- }
- }
- break;
- }
- case KeyRelease:
- {
- KeySym keySym;
- (void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
- int id = wxCharCodeXToWX (keySym);
-
- wxKeyEvent event (wxEVT_KEY_UP);
-
- if (local_event.xkey.state & ShiftMask)
- event.m_shiftDown = TRUE;
- if (local_event.xkey.state & ControlMask)
- event.m_controlDown = TRUE;
- if (local_event.xkey.state & Mod3Mask)
- event.m_altDown = TRUE;
- if (local_event.xkey.state & Mod1Mask)
- event.m_metaDown = TRUE;
- event.SetEventObject(canvas);
- event.m_keyCode = id;
- event.SetTimestamp(local_event.xkey.time);
-
- if (id > -1)
- {
- canvas->GetEventHandler()->ProcessEvent (event);
- }
- break;
- }
- case FocusIn:
- {
- if (local_event.xfocus.detail != NotifyPointer)
- {
- wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
- event.SetEventObject(canvas);
- canvas->GetEventHandler()->ProcessEvent(event);
- }
- break;
- }
- case FocusOut:
- {
- if (local_event.xfocus.detail != NotifyPointer)
- {
- wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
- event.SetEventObject(canvas);
- canvas->GetEventHandler()->ProcessEvent(event);
- }
- break;
- }
- default:
- break;
- }
-}