-// TODO: Preferably, we should have a universal repaint proc.
-// Meanwhile, use a special one for dialogs.
-static void wxDialogBoxRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *)
-{
- Window window;
- Display *display;
-
- wxWindow* win = (wxWindow *)wxWidgetHashTable->Get((long)w);
- if (!win)
- return;
-
- switch(event -> type)
- {
- case Expose :
- {
- window = (Window) win -> GetXWindow();
- display = (Display *) win -> GetXDisplay();
-
- wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y,
- event->xexpose.width, event->xexpose.height);
- win->m_updateRects.Append((wxObject*) rect);
-
- if (event -> xexpose.count == 0)
- {
- win->DoPaint();
-
- win->ClearUpdateRects();
- }
- break;
- }
- default :
- {
- cout << "\n\nNew Event ! is = " << event -> type << "\n";
- break;
- }
- }
-}
-
-static void wxDialogBoxEventHandler (Widget wid,