// ('width' is the number, 'units' determines its meaning)
int minWidth, maxWidth;
// minimal/maximal column width. This is needed by HTML 4.0
- // layouting algorithm and can be determined by trying to
+ // layout algorithm and can be determined by trying to
// layout table cells with width=1 and width=infinity
int leftpos, pixwidth, maxrealwidth;
// temporary (depends on actual width of table)
protected:
/* These are real attributes: */
- // should we draw borders or not?
- bool m_HasBorders;
// number of columns; rows
int m_NumCols, m_NumRows;
// array of column information
: wxHtmlContainerCell(parent)
{
m_PixelScale = pixel_scale;
- m_HasBorders =
- (tag.HasParam(wxT("BORDER")) && tag.GetParam(wxT("BORDER")) != wxT("0"));
m_ColsInfo = NULL;
m_NumCols = m_NumRows = 0;
m_CellInfo = NULL;
if (tag.HasParam(wxT("BGCOLOR")))
{
tag.GetParamAsColour(wxT("BGCOLOR"), &m_tBkg);
- if (m_tBkg.Ok())
+ if (m_tBkg.IsOk())
SetBackgroundColour(m_tBkg);
}
if (tag.HasParam(wxT("VALIGN")))
m_Spacing = (int)(m_PixelScale * (double)m_Spacing);
m_Padding = (int)(m_PixelScale * (double)m_Padding);
- if (m_HasBorders)
- SetBorder(TABLE_BORDER_CLR_1, TABLE_BORDER_CLR_2);
+ if(tag.HasParam(wxT("BORDER")))
+ {
+ if(tag.GetParam("BORDER").IsEmpty())
+ m_Border = 1;
+ else
+ tag.GetParamAsInt(wxT("BORDER"), &m_Border);
+ }
+ if (m_Border == 1)
+ SetBorder(TABLE_BORDER_CLR_1, TABLE_BORDER_CLR_2, m_Border); // special case see wxHtmlContainerCell::Draw
+ else if (m_Border> 0)
+ SetBorder(TABLE_BORDER_CLR_1, TABLE_BORDER_CLR_2, (int)(m_PixelScale * (double)m_Border));
+ else
+ m_Border = 0;
+
}
wxColour bk = m_rBkg;
if (tag.HasParam(wxT("BGCOLOR")))
tag.GetParamAsColour(wxT("BGCOLOR"), &bk);
- if (bk.Ok())
+ if (bk.IsOk())
cell->SetBackgroundColour(bk);
}
- if (m_HasBorders)
+ if (m_Border > 0)
cell->SetBorder(TABLE_BORDER_CLR_2, TABLE_BORDER_CLR_1);
// vertical alignment:
else
m_MaxTotalWidth = m_MaxTotalWidth * 100 / (100 - percentage);
- m_MaxTotalWidth += (m_NumCols + 1) * m_Spacing;
+ m_MaxTotalWidth += (m_NumCols + 1) * m_Spacing + 2 * m_Border;
}
void wxHtmlTableCell::Layout(int w)
/*
- LAYOUTING :
+ LAYOUT :
*/
The algorithm tries to keep the table size less than w if possible.
*/
{
- int wpix = m_Width - (m_NumCols + 1) * m_Spacing;
+ int wpix = m_Width - (m_NumCols + 1) * m_Spacing - 2 * m_Border; // Available space for cell content
int i, j;
// 1a. setup fixed-width columns:
else
newWidth = newWidth * 100 / (100 - percentage);
- newWidth = wxMin(newWidth, w - (m_NumCols + 1) * m_Spacing);
+ newWidth = wxMin(newWidth, w - (m_NumCols + 1) * m_Spacing - 2 * m_Border);
wpix -= m_Width - newWidth;
m_Width = newWidth;
}
m_ColsInfo[i].pixwidth = wxMin(m_ColsInfo[i].width, 100) * wpix / 100;
// Make sure to leave enough space for the other columns
- int minRequired = 0;
+ int minRequired = m_Border;
for (j = 0; j < m_NumCols; j++)
{
if ((m_ColsInfo[j].units == wxHTML_UNITS_PERCENT && j > i) ||
wtemp -= m_ColsInfo[i].pixwidth;
}
- wpix = wtemp;
+ wpix = wtemp; // minimum cells width
// 1d. setup default columns (no width specification supplied):
// The algorithm assigns calculates the maximum possible width if line
for (i = j = 0; i < m_NumCols; i++)
if (m_ColsInfo[i].width == 0) j++;
- if (wpix < 0)
- wpix = 0;
+ if (wpix < m_Border)
+ wpix = m_Border;
// Assign widths
for (i = 0; i < m_NumCols; i++)
/* 2. compute positions of columns: */
{
- int wpos = m_Spacing;
+ int wpos = m_Spacing + m_Border;
for (int i = 0; i < m_NumCols; i++)
{
m_ColsInfo[i].leftpos = wpos;
}
// add the remaining space to the last column
- if (m_NumCols > 0 && wpos < m_Width)
- m_ColsInfo[m_NumCols-1].pixwidth += m_Width - wpos;
+ if (m_NumCols > 0 && wpos < m_Width - m_Border)
+ m_ColsInfo[m_NumCols-1].pixwidth += m_Width - wpos - m_Border;
}
/* 3. sub-layout all cells: */
int fullwid;
wxHtmlContainerCell *actcell;
- ypos[0] = m_Spacing;
+ ypos[0] = m_Spacing + m_Border;
for (actrow = 1; actrow <= m_NumRows; actrow++) ypos[actrow] = -1;
for (actrow = 0; actrow < m_NumRows; actrow++)
{
actcell->SetPos(m_ColsInfo[actcol].leftpos, ypos[actrow]);
}
}
- m_Height = ypos[m_NumRows];
+ m_Height = ypos[m_NumRows] + m_Border;
delete[] ypos;
}
if (m_NumCols > 0)
{
int twidth = m_ColsInfo[m_NumCols-1].leftpos +
- m_ColsInfo[m_NumCols-1].pixwidth + m_Spacing;
+ m_ColsInfo[m_NumCols-1].pixwidth + m_Spacing + m_Border;
if (twidth > m_Width)
m_Width = twidth;
}