]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/fs_mem.h
regenerated after bakefile change to always create shared-ld-sh under Darwin
[wxWidgets.git] / include / wx / fs_mem.h
index 7d82b005d8e3b1250d67c1b31c1d415c0aa28935..0586319898f309178c2d34ec941d1d1f13326988 100644 (file)
@@ -3,21 +3,13 @@
 // Purpose:     in-memory file system
 // Author:      Vaclav Slavik
 // Copyright:   (c) 2000 Vaclav Slavik
-// Licence:     wxWindows Licence
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_FS_MEM_H_
 #define _WX_FS_MEM_H_
 
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "fs_mem.h"
-#endif
-
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
-#pragma hdrstop
-#endif
+#include "wx/defs.h"
 
 #if wxUSE_FILESYSTEM
 
@@ -69,13 +61,29 @@ class WXDLLIMPEXP_CORE wxMemoryFSHandler : public wxMemoryFSHandlerBase
 public:
     // bring the base class versions into the scope, otherwise they would be
     // inaccessible in wxMemoryFSHandler
-    using wxMemoryFSHandlerBase::AddFile;
+    // (unfortunately "using" can't be used as gcc 2.95 doesn't have it...)
+    static void AddFile(const wxString& filename, const wxString& textdata)
+    {
+        wxMemoryFSHandlerBase::AddFile(filename, textdata);
+    }
+
+    static void AddFile(const wxString& filename,
+                        const void *binarydata,
+                        size_t size)
+    {
+        wxMemoryFSHandlerBase::AddFile(filename, binarydata, size);
+    }
 
 #if wxUSE_IMAGE
-    static void AddFile(const wxString& filename, wxImage& image, long type);
+    static void AddFile(const wxString& filename,
+                        const wxImage& image,
+                        long type);
+
+    static void AddFile(const wxString& filename,
+                        const wxBitmap& bitmap,
+                        long type);
 #endif // wxUSE_IMAGE
 
-    static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type);
 };
 
 #else // !wxUSE_GUI