+ // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
+ // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
+ virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
+
+
+ // wxSocket support
+ // ----------------
+
+#if wxUSE_SOCKETS
+ // this function is used by wxNet library to set the default socket manager
+ // to use: doing it like this allows us to keep all socket-related code in
+ // wxNet instead of having to pull it in wxBase itself as we'd have to do
+ // if we really implemented GSocketManager here
+ //
+ // we don't take ownership of this pointer, it should have a lifetime
+ // greater than that of any socket (e.g. be a pointer to a static object)
+ static void SetDefaultSocketManager(GSocketManager *manager)
+ {
+ ms_manager = manager;
+ }
+
+ virtual GSocketManager *GetSocketManager() { return ms_manager; }
+#endif // wxUSE_SOCKETS
+
+protected:
+ // implementation of WaitForThread() for the console applications which is
+ // also used by the GUI code if it doesn't [yet|already} dispatch events
+ WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);