* wxWindowDC
*/
-#include <wx/mac/uma.h>
+#include "wx/mac/uma.h"
wxWindowDC::wxWindowDC()
{
wxWindowDC::wxWindowDC(wxWindow *the_canvas)
{
WindowRef windowref ;
- wxWindow* rootwindow ;
+ wxWindowMac* rootwindow ;
// this time it is really the full window
wxClientDC::wxClientDC(wxWindow *window)
{
WindowRef windowref ;
- wxWindow* rootwindow ;
+ wxWindowMac* rootwindow ;
window->MacGetPortClientParams(&m_macLocalOrigin, &m_macClipRect , &windowref , &rootwindow );
m_macPort = UMAGetWindowPort( windowref ) ;
wxPaintDC::wxPaintDC(wxWindow *window)
{
WindowRef windowref ;
- wxWindow* rootwindow ;
+ wxWindowMac* rootwindow ;
window->MacGetPortClientParams(&m_macLocalOrigin, &m_macClipRect , &windowref , &rootwindow );