// headers
// ---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "gdicmn.h"
#endif
#if defined(__WXMSW__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
+
+ void IncTo(const wxSize& sz)
+ { if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
+ void DecTo(const wxSize& sz)
+ { if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
};
-#if WXWIN_COMPATIBILITY
- #define wxIntPoint wxPoint
- #define wxRectangle wxRect
-#endif // WXWIN_COMPATIBILITY
-
// ---------------------------------------------------------------------------
// wxRect
// ---------------------------------------------------------------------------
// return TRUE if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
- // align in another rectangle according to WX alignment flags.
- void AlignIn(const wxRect& rect, int align)
- {
- if (align & wxALIGN_CENTER_HORIZONTAL) x = rect.x + (rect.width-width)/2;
- else if (align & wxALIGN_RIGHT) x = rect.x+rect.width - width;
- else x = rect.x;
-
- if (align & wxALIGN_CENTER_VERTICAL) y = rect.y + (rect.height-height)/2;
- else if (align & wxALIGN_BOTTOM) y = rect.y+rect.height - height;
- else y = rect.y;
- }
-
public:
int x, y, width, height;
};
class WXDLLEXPORT wxPenList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxPenList)
-
public:
wxPenList() { }
~wxPenList();
class WXDLLEXPORT wxBrushList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBrushList)
-
public:
wxBrushList() { }
~wxBrushList();
wxBrush *FindOrCreateBrush(const wxColour& colour, int style);
};
-WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
-
class WXDLLEXPORT wxFontList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxFontList)
-
public:
wxFontList() { }
~wxFontList();
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
-class WXDLLEXPORT wxColourDatabase : public wxList
-{
- DECLARE_CLASS(wxColourDatabase)
+class WXDLLEXPORT wxStringToColourHashMap;
+class WXDLLEXPORT wxColourDatabase
+{
public:
- wxColourDatabase(int type);
+ wxColourDatabase();
~wxColourDatabase() ;
// Not const because it may add a name to the database
wxColour *FindColour(const wxString& colour) ;
+ wxColour *FindColourNoAdd(const wxString& colour) const;
wxString FindName(const wxColour& colour) const;
+ void AddColour(const wxString& name, wxColour* colour);
void Initialize();
#ifdef __WXPM__
// PM keeps its own type of colour table
long* m_palTable;
size_t m_nSize;
#endif
+private:
+ wxColour* FindColour(const wxString& colour, bool add);
+
+ wxStringToColourHashMap* m_map;
};
class WXDLLEXPORT wxBitmapList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBitmapList)
-
public:
wxBitmapList();
~wxBitmapList();
{
public:
wxResourceCache() { }
+#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
+#endif
~wxResourceCache();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxResourceCache)
};
// ---------------------------------------------------------------------------