// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+/**
+ Modes used for wxDialog::SetLayoutAdaptationMode().
+*/
+enum wxDialogLayoutAdaptationMode
+{
+ wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, ///< Use global adaptation enabled status.
+ wxDIALOG_ADAPTATION_MODE_ENABLED = 1, ///< Enable this dialog overriding global status.
+ wxDIALOG_ADAPTATION_MODE_DISABLED = 2 ///< Disable this dialog overriding global status.
+};
+
/**
@class wxDialog
@wxheader{dialog.h}
- A dialog box is a window with a title bar and sometimes a system menu, which
- can be moved around the screen. It can contain controls and other windows and
- is often used to allow the user to make some choice or to answer a question.
-
- Dialogs can be made scrollable, automatically: please see @ref
- overview_autoscrollingdialogs "Automatic scrolling dialogs" for further details.
+ A dialog box is a window with a title bar and sometimes a system menu,
+ which can be moved around the screen. It can contain controls and other
+ windows and is often used to allow the user to make some choice or to
+ answer a question.
+
+ Dialogs can be made scrollable, automatically, for computers with low
+ resolution screens: please see @ref overview_dialog_autoscrolling for
+ further details.
+
+ Dialogs usually contains either a single button allowing to close the
+ dialog or two buttons, one accepting the changes and the other one
+ discarding them (such button, if present, is automatically activated if the
+ user presses the "Esc" key). By default, buttons with the standard wxID_OK
+ and wxID_CANCEL identifiers behave as expected. Starting with wxWidgets 2.7
+ it is also possible to use a button with a different identifier instead,
+ see SetAffirmativeId() and SetEscapeId().
+
+ Also notice that the CreateButtonSizer() should be used to create the
+ buttons appropriate for the current platform and positioned correctly
+ (including their order which is platform-dependent).
+
+ @section dialog_modal Modal and Modeless
+
+ There are two kinds of dialog, modal and modeless. A modal dialog blocks
+ program flow and user input on other windows until it is dismissed, whereas
+ a modeless dialog behaves more like a frame in that program flow continues,
+ and input in other windows is still possible. To show a modal dialog you
+ should use the ShowModal() method while to show a dialog modelessly you
+ simply use Show(), just as with frames.
+
+ Note that the modal dialog is one of the very few examples of
+ wxWindow-derived objects which may be created on the stack and not on the
+ heap. In other words, while most windows would be created like this:
+
+ @code
+ void AskUser()
+ {
+ MyAskDialog *dlg = new MyAskDialog(...);
+ if ( dlg->ShowModal() == wxID_OK )
+ // ...
+ //else: dialog was cancelled or some another button pressed
+
+ dlg->Destroy();
+ }
+ @endcode
+
+ You can achieve the same result with dialogs by using simpler code:
+
+ @code
+ void AskUser()
+ {
+ MyAskDialog dlg(...);
+ if ( dlg.ShowModal() == wxID_OK )
+ // ...
+
+ // no need to call Destroy() here
+ }
+ @endcode
+
+ An application can define a wxCloseEvent handler for the dialog to respond
+ to system close events.
@beginStyleTable
@style{wxCAPTION}
Puts a caption on the dialog box.
@style{wxDEFAULT_DIALOG_STYLE}
Equivalent to a combination of wxCAPTION, wxCLOSE_BOX and
- wxSYSTEM_MENU (the last one is not used under Unix)
+ wxSYSTEM_MENU (the last one is not used under Unix).
@style{wxRESIZE_BORDER}
Display a resizeable frame around the window.
@style{wxSYSTEM_MENU}
borders unless specified in the control.
@style{wxDIALOG_NO_PARENT}
By default, a dialog created with a @NULL parent window will be
- given the application's top level window as parent. Use this style
- to prevent this from happening and create an orphan dialog. This is
- not recommended for modal dialogs.
+ given the @ref wxApp::GetTopWindow() "application's top level window"
+ as parent. Use this style to prevent this from happening and create
+ an orphan dialog. This is not recommended for modal dialogs.
@style{wxDIALOG_EX_CONTEXTHELP}
Under Windows, puts a query button on the caption. When pressed,
Windows will go into a context-sensitive help mode and wxWidgets
will send a wxEVT_HELP event if the user clicked on an application
window. Note that this is an extended style and must be set by
- calling SetExtraStyle before Create is called (two-step
+ calling SetExtraStyle() before Create is called (two-step
construction).
@style{wxDIALOG_EX_METAL}
On Mac OS X, frames with this style will be shown with a metallic
look. This is an extra style.
@endStyleTable
+ Under Unix or Linux, MWM (the Motif Window Manager) or other window
+ managers recognizing the MHM hints should be running for any of these
+ styles to have an effect.
+
@library{wxcore}
@category{cmndlg}
- @see @ref overview_wxdialogoverview, wxFrame, @ref overview_validatoroverview
- "Validator overview"
+ @see @ref overview_dialog, wxFrame, @ref overview_validator
*/
class wxDialog : public wxTopLevelWindow
{
public:
- //@{
+ /**
+ Default constructor.
+ */
+ wxDialog();
/**
Constructor.
@param parent
Can be @NULL, a frame or another dialog box.
@param id
- An identifier for the dialog. A value of -1 is taken to mean a default.
+ An identifier for the dialog. A value of -1 is taken to mean a
+ default.
@param title
The title of the dialog.
@param pos
- The dialog position. The value wxDefaultPosition indicates a default position,
- chosen by
- either the windowing system or wxWidgets, depending on platform.
+ The dialog position. The value wxDefaultPosition indicates a
+ default position, chosen by either the windowing system or
+ wxWidgets, depending on platform.
@param size
- The dialog size. The value wxDefaultSize indicates a default size, chosen by
- either the windowing system or wxWidgets, depending on platform.
+ The dialog size. The value wxDefaultSize indicates a default size,
+ chosen by either the windowing system or wxWidgets, depending on
+ platform.
@param style
- The window style. See wxDialog.
+ The window style.
@param name
- Used to associate a name with the window,
- allowing the application user to set Motif resource values for
- individual dialog boxes.
+ Used to associate a name with the window, allowing the application
+ user to set Motif resource values for individual dialog boxes.
@see Create()
*/
- wxDialog();
- wxDialog(wxWindow* parent, wxWindowID id,
- const wxString& title,
+ wxDialog(wxWindow* parent, wxWindowID id, const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = "dialogBox");
- //@}
/**
- Destructor. Deletes any child windows before deleting the physical window.
+ Destructor. Deletes any child windows before deleting the physical
+ window.
*/
~wxDialog();
/**
- Adds an identifier to be regarded as a main button for the non-scrolling area
- of a dialog.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Adds an identifier to be regarded as a main button for the
+ non-scrolling area of a dialog.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
void AddMainButtonId(wxWindowID id);
/**
- Returns @true if this dialog can and should perform layout adaptation using
- DoLayoutAdaptation(), usually if
- the dialog is too large to fit on the display.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Returns @true if this dialog can and should perform layout adaptation
+ using DoLayoutAdaptation(), usually if the dialog is too large to fit
+ on the display.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
bool CanDoLayoutAdapation();
void Centre(int direction = wxBOTH);
/**
- Used for two-step dialog box construction. See wxDialog()
- for details.
+ Used for two-step dialog box construction.
+
+ @see wxDialog()
*/
- bool Create(wxWindow* parent, wxWindowID id,
- const wxString& title,
+ bool Create(wxWindow* parent, wxWindowID id, const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = "dialogBox");
/**
- Creates a sizer with standard buttons. @a flags is a bit list
- of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxAPPLY, wxCLOSE,
- wxHELP, wxNO_DEFAULT.
+ Creates a sizer with standard buttons. @a flags is a bit list of the
+ following flags: wxOK, wxCANCEL, wxYES, wxNO, wxAPPLY, wxCLOSE, wxHELP,
+ wxNO_DEFAULT.
+
The sizer lays out the buttons in a manner appropriate to the platform.
- This function uses CreateStdDialogButtonSizer()
- internally for most platforms but doesn't create the sizer at all for the
- platforms with hardware buttons (such as smartphones) for which it sets up the
- hardware buttons appropriately and returns @NULL, so don't forget to test that
- the return value is valid before using it.
+
+ This function uses CreateStdDialogButtonSizer() internally for most
+ platforms but doesn't create the sizer at all for the platforms with
+ hardware buttons (such as smartphones) for which it sets up the
+ hardware buttons appropriately and returns @NULL, so don't forget to
+ test that the return value is valid before using it.
*/
wxSizer* CreateButtonSizer(long flags);
/**
- Creates a sizer with standard buttons using
- CreateButtonSizer() separated from the rest
- of the dialog contents by a horizontal wxStaticLine.
- Please notice that just like CreateButtonSizer() this function may return @c
- @NULL
- if no buttons were created.
+ Creates a sizer with standard buttons using CreateButtonSizer()
+ separated from the rest of the dialog contents by a horizontal
+ wxStaticLine.
+
+ @note Just like CreateButtonSizer(), this function may return @NULL if
+ no buttons were created.
*/
wxSizer* CreateSeparatedButtonSizer(long flags);
/**
- Creates a wxStdDialogButtonSizer with standard buttons. @a flags is a bit list
- of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxAPPLY, wxCLOSE,
- wxHELP, wxNO_DEFAULT.
+ Creates a wxStdDialogButtonSizer with standard buttons. @a flags is a
+ bit list of the following flags: wxOK, wxCANCEL, wxYES, wxNO, wxAPPLY,
+ wxCLOSE, wxHELP, wxNO_DEFAULT.
+
The sizer lays out the buttons in a manner appropriate to the platform.
*/
wxStdDialogButtonSizer* CreateStdDialogButtonSizer(long flags);
/**
- Performs layout adaptation, usually if the dialog is too large to fit on the
- display.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Performs layout adaptation, usually if the dialog is too large to fit
+ on the display.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
bool DoLayoutAdapation();
/**
- This function is called when the titlebar OK button is pressed (PocketPC only).
- A command event for the identifier returned by GetAffirmativeId is sent by
- default. You can override this function. If the function returns @false,
- wxWidgets
- will call Close() for the dialog.
+ This function is called when the titlebar OK button is pressed
+ (PocketPC only). A command event for the identifier returned by
+ GetAffirmativeId() is sent by default. You can override this function.
+ If the function returns @false, wxWidgets will call Close() for the
+ dialog.
*/
virtual bool DoOK();
/**
- A static function enabling or disabling layout adaptation for all dialogs.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ A static function enabling or disabling layout adaptation for all
+ dialogs.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
static void EnableLayoutAdaptation(bool enable);
/**
- Ends a modal dialog, passing a value to be returned from the ShowModal()
- invocation.
+ Ends a modal dialog, passing a value to be returned from the
+ ShowModal() invocation.
@param retCode
The value that should be returned by ShowModal.
void EndModal(int retCode);
/**
- Gets the identifier of the button which works like standard OK button in this
- dialog.
+ Gets the identifier of the button which works like standard OK button
+ in this dialog.
@see SetAffirmativeId()
*/
int GetAffirmativeId() const;
/**
- Override this to return a window containing the main content of the dialog.
- This is
- particularly useful when the dialog implements pages, such as
- wxPropertySheetDialog,
- and allows the @ref overview_wxdialogoverview "layout adaptation code" to know
- that only the pages need to be made scrollable.
+ Override this to return a window containing the main content of the
+ dialog. This is particularly useful when the dialog implements pages,
+ such as wxPropertySheetDialog, and allows the
+ @ref overview_dialog "layout adaptation code" to know that only the
+ pages need to be made scrollable.
*/
wxWindow* GetContentWindow() const;
/**
- Gets the identifier of the button to map presses of @c ESC
- button to.
+ Gets the identifier of the button to map presses of @c ESC button to.
@see SetEscapeId()
*/
int GetEscapeId() const;
/**
- Returns @true if the dialog has been adapted, usually by making it scrollable
- to work with a small display.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Returns @true if the dialog has been adapted, usually by making it
+ scrollable to work with a small display.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
bool GetLayoutAdaptationDone() const;
/**
- Gets a value representing the aggressiveness of search for buttons and sizers
- to be in the non-scrolling part of a layout-adapted dialog.
- Zero switches off adaptation, and 3 allows search for standard buttons anywhere
- in the dialog.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Gets a value representing the aggressiveness of search for buttons and
+ sizers to be in the non-scrolling part of a layout-adapted dialog. Zero
+ switches off adaptation, and 3 allows search for standard buttons
+ anywhere in the dialog.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
int GetLayoutAdaptationLevel();
/**
Gets the adaptation mode, overriding the global adaptation flag.
- See also SetLayoutAdaptationMode() and @ref overview_autoscrollingdialogs
- "Automatic scrolling dialogs".
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const;
/**
A static function getting the current layout adapter object.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
static wxDialogLayoutAdapter* GetLayoutAdapter();
/**
- Returns an array of identifiers to be regarded as the main buttons for the
- non-scrolling area of a dialog.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Returns an array of identifiers to be regarded as the main buttons for
+ the non-scrolling area of a dialog.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
wxArrayInt GetMainButtonIds();
/**
Gets the return code for this window.
- @remarks A return code is normally associated with a modal dialog, where
- ShowModal() returns a code to the application.
+ @remarks A return code is normally associated with a modal dialog,
+ where ShowModal() returns a code to the application.
@see SetReturnCode(), ShowModal(), EndModal()
*/
/**
On PocketPC, a dialog is automatically provided with an empty toolbar.
- GetToolBar
- allows you to access the toolbar and add tools to it. Removing tools and adding
- arbitrary controls are not currently supported.
+ This function allows you to access the toolbar and add tools to it.
+ Removing tools and adding arbitrary controls are not currently
+ supported.
+
This function is not available on any other platform.
*/
wxToolBar* GetToolBar() const;
If @true, iconizes the dialog box; if @false, shows and restores it.
@remarks Note that in Windows, iconization has no effect since dialog
- boxes cannot be iconized. However, applications may
- need to explicitly restore dialog boxes under Motif
- which have user-iconizable frames, and under Windows
- calling Iconize(@false) will bring the window to the
- front, as does Show(@true).
+ boxes cannot be iconized. However, applications may need to
+ explicitly restore dialog boxes under Motif which have
+ user-iconizable frames, and under Windows calling
+ Iconize(@false) will bring the window to the front, as does
+ Show(@true).
*/
void Iconize(bool iconize);
bool IsIconized() const;
/**
- A static function returning @true if layout adaptation is enabled for all
- dialogs.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ A static function returning @true if layout adaptation is enabled for
+ all dialogs.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
static bool IsLayoutAdaptationEnabled();
/**
- Returns @true if @a id is in the array of identifiers to be regarded as the
- main buttons for the non-scrolling area of a dialog.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Returns @true if @a id is in the array of identifiers to be regarded as
+ the main buttons for the non-scrolling area of a dialog.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
bool IsMainButton(wxWindowID& id) const;
The colour change event.
@remarks Changes the dialog's colour to conform to the current settings
- (Windows only). Add an event table entry for your
- dialog class if you wish the behaviour to be different
- (such as keeping a user-defined background colour). If
- you do override this function, call wxEvent::Skip to
- propagate the notification to child windows and
- controls.
+ (Windows only). Add an event table entry for your dialog class
+ if you wish the behaviour to be different (such as keeping a
+ user-defined background colour). If you do override this
+ function, call wxEvent::Skip() to propagate the notification
+ to child windows and controls.
@see wxSysColourChangedEvent
*/
/**
Sets the identifier to be used as OK button. When the button with this
- identifier is pressed, the dialog calls wxWindow::Validate
- and wxWindow::TransferDataFromWindow
- and, if they both return @true, closes the dialog with @c wxID_OK return
- code.
- Also, when the user presses a hardware OK button on the devices having one or
- the special OK button in the PocketPC title bar, an event with this id is
- generated.
+ identifier is pressed, the dialog calls wxWindow::Validate() and
+ wxWindow::TransferDataFromWindow() and, if they both return @true,
+ closes the dialog with wxID_OK return code.
+
+ Also, when the user presses a hardware OK button on the devices having
+ one or the special OK button in the PocketPC title bar, an event with
+ this id is generated.
+
By default, the affirmative id is wxID_OK.
@see GetAffirmativeId(), SetEscapeId()
/**
Sets the identifier of the button which should work like the standard
- @c CANCEL button in this dialog. When the button with this id is
- clicked, the dialog is closed. Also, when the user presses @c ESC
- key in the dialog or closes the dialog using the close button in the title bar,
- this is mapped to the click of the button with the specified id.
- By default, the escape id is the special value @c wxID_ANY meaning that
- @c wxID_CANCEL button is used if it's present in the dialog and
- otherwise the button with GetAffirmativeId()
- is used. Another special value for @a id is @c wxID_NONE meaning that
- @c ESC presses should be ignored. If any other value is given, it
- is interpreted as the id of the button to map the escape key to.
+ "Cancel" button in this dialog. When the button with this id is
+ clicked, the dialog is closed. Also, when the user presses @c ESC key
+ in the dialog or closes the dialog using the close button in the title
+ bar, this is mapped to the click of the button with the specified id.
+
+ By default, the escape id is the special value wxID_ANY meaning that
+ wxID_CANCEL button is used if it's present in the dialog and otherwise
+ the button with GetAffirmativeId() is used. Another special value for
+ @a id is wxID_NONE meaning that @c ESC presses should be ignored. If
+ any other value is given, it is interpreted as the id of the button to
+ map the escape key to.
*/
void SetEscapeId(int id);
@param icon
The icon to associate with this dialog.
+
+ @see wxIcon
*/
void SetIcon(const wxIcon& icon);
@param icons
The icons to associate with this dialog.
+
+ @see wxIconBundle
*/
void SetIcons(const wxIconBundle& icons);
/**
- Marks the dialog as having been adapted, usually by making it scrollable to
- work with a small display.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ Marks the dialog as having been adapted, usually by making it
+ scrollable to work with a small display.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
void SetLayoutAdaptationDone(bool done);
/**
Sets the aggressiveness of search for buttons and sizers to be in the
- non-scrolling part of a layout-adapted dialog.
- Zero switches off adaptation, and 3 allows search for standard buttons anywhere
- in the dialog.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ non-scrolling part of a layout-adapted dialog. Zero switches off
+ adaptation, and 3 allows search for standard buttons anywhere in the
+ dialog.
+
+ @see @ref overview_dialog_autoscrolling (for more on layout adaptation)
*/
void SetLayoutAdaptationLevel(int level);
/**
- Sets the adaptation mode, overriding the global adaptation flag. @a mode may be
- one of the following values:
+ Sets the adaptation mode, overriding the global adaptation flag.
- See also @ref overview_autoscrollingdialogs "Automatic scrolling dialogs" for
- more on layout adaptation.
+ @see wxDialogLayoutAdaptationMode, @ref overview_dialog_autoscrolling
+ (for more on layout adaptation)
*/
void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode);
/**
- A static function for setting the current layout adapter object, returning the
- old adapter. If you call this, you should
- delete the old adapter object.
- See also wxDialogLayoutAdapter and @ref overview_autoscrollingdialogs
- "Automatic scrolling dialogs".
+ A static function for setting the current layout adapter object,
+ returning the old adapter. If you call this, you should delete the old
+ adapter object.
+
+ @see wxDialogLayoutAdapter, @ref overview_dialog_autoscrolling
*/
static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
/**
- @note This function is deprecated and doesn't work for all ports, just use
- ShowModal() to show a modal dialog instead.
- Allows the programmer to specify whether the dialog box is modal (Show() blocks
- control
- until the dialog is hidden) or modeless (control returns immediately).
+ @deprecated This function doesn't work for all ports, just use
+ ShowModal() to show a modal dialog instead.
+
+ Allows the programmer to specify whether the dialog box is modal
+ (Show() blocks control until the dialog is hidden) or modeless (control
+ returns immediately).
@param flag
If @true, the dialog will be modal, otherwise it will be modeless.
/**
Sets the return code for this window.
+ A return code is normally associated with a modal dialog, where
+ ShowModal() returns a code to the application. The function EndModal()
+ calls SetReturnCode().
+
@param retCode
The integer return code, usually a control identifier.
- @remarks A return code is normally associated with a modal dialog, where
- ShowModal() returns a code to the application.
- The function EndModal() calls SetReturnCode.
-
@see GetReturnCode(), ShowModal(), EndModal()
*/
void SetReturnCode(int retCode);
/**
- Hides or shows the dialog.
+ Hides or shows the dialog. The preferred way of dismissing a modal
+ dialog is to use EndModal().
@param show
- If @true, the dialog box is shown and brought to the front;
- otherwise the box is hidden. If @false and the dialog is
- modal, control is returned to the calling program.
-
- @remarks The preferred way of dismissing a modal dialog is to use
- EndModal().
+ If @true, the dialog box is shown and brought to the front,
+ otherwise the box is hidden. If @false and the dialog is modal,
+ control is returned to the calling program.
*/
bool Show(bool show);
/**
- Shows a modal dialog. Program flow does not return until the dialog has been
- dismissed with
- EndModal().
+ Shows a modal dialog. Program flow does not return until the dialog has
+ been dismissed with EndModal().
+
+ @returns The value set with SetReturnCode().
- @returns The return value is the value set with SetReturnCode().
+ @see EndModal(), GetReturnCode(), SetReturnCode()
*/
int ShowModal();
};
@class wxDialogLayoutAdapter
@wxheader{dialog.h}
- This abstract class is the base for classes that help wxWidgets peform run-time
- layout adaptation of dialogs. Principally,
- this is to cater for small displays by making part of the dialog scroll, but
- the application developer may find other
- uses for layout adaption.
+ This abstract class is the base for classes that help wxWidgets peform
+ run-time layout adaptation of dialogs. Principally, this is to cater for
+ small displays by making part of the dialog scroll, but the application
+ developer may find other uses for layout adaption.
- By default, there is one instance of wxStandardDialogLayoutAdapter
- which can perform adaptation for most custom dialogs and dialogs with book
- controls
- such as wxPropertySheetDialog.
+ By default, there is one instance of wxStandardDialogLayoutAdapter which
+ can perform adaptation for most custom dialogs and dialogs with book
+ controls such as wxPropertySheetDialog.
@library{wxcore}
- @category{FIXME}
+ @category{winlayout}
- @see @ref overview_autoscrollingdialogs "Automatic scrolling dialogs"
+ @see @ref overview_dialog_autoscrolling
*/
class wxDialogLayoutAdapter
{
bool CanDoLayoutAdaptation(wxDialog* dialog);
/**
- Override this to perform layout adaptation, such as making parts of the dialog
- scroll and resizing the dialog to fit the display.
- Normally this function will be called just before the dialog is shown.
+ Override this to perform layout adaptation, such as making parts of the
+ dialog scroll and resizing the dialog to fit the display. Normally this
+ function will be called just before the dialog is shown.
*/
bool DoLayoutAdaptation(wxDialog* dialog);
};