#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
+//
+// Get the default resource ID's for frames
+//
+#include "wx/os2/wxOs2.h"
+
class WXDLLEXPORT wxFrame : public wxFrameBase
{
public:
#endif // wxUSE_STATUSBAR
WXHMENU GetWinMenu() const { return m_hMenu; }
+ WXHWND GetFrame() const { return m_hFrame; }
// Returns the origin of client area (may be different from (0,0) if the
// frame has a toolbar)
WXHWND m_hWndToolTip;
#endif // tooltips
+ //
+ // The main handle of a frame window, that used for message processing
+ // is the client handle under PM. But we still need the frame handle
+ // as well
+ //
+ WXHWND m_hFrame;
+
+ //
+ // Handles to child windows of the Frame that we don't have child objects for
+ //
+ WXHWND m_hTitleBar;
+ WXHWND m_hHScroll;
+ WXHWND m_hVScroll;
+
+ //
+ // Swp structures for various client data
+ // DW: Better off in attached RefData?
+ //
+ SWP m_vSwp;
+ SWP m_vSwpClient;
+ SWP m_vSwpTitleBar;
+ SWP m_vSwpMenuBar;
+ SWP m_vSwpHScroll;
+ SWP m_vSwpVScroll;
+ SWP m_vSwpStatusBar;
+ SWP m_vSwpToolBar;
+
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxFrame)
};