wxCONTROL_DIRTY = 0x80000000
};
+#ifdef __WXX11__
+#define wxUSE_TWO_WINDOWS 1
+#else
+#define wxUSE_TWO_WINDOWS 0
+#endif
+
// ----------------------------------------------------------------------------
// wxWindow
// ----------------------------------------------------------------------------
#define wxWindowNative wxWindowGTK
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
+#elif defined(__WXX11__)
+#define wxWindowNative wxWindowX11
#elif defined(__WXMAC__)
#define wxWindowNative wxWindowMac
#endif
bool UseFgCol() const { return m_hasFgCol; }
bool UseFont() const { return m_hasFont; }
+ // return TRUE if this window serves as a container for the other windows
+ // only and doesn't get any input itself
+ virtual bool IsStaticBox() const { return FALSE; }
+
// returns the (low level) renderer to use for drawing the control by
// querying the current theme
wxRenderer *GetRenderer() const { return m_renderer; }
// erase part of the control
virtual void EraseBackground(wxDC& dc, const wxRect& rect);
+
+ // see below
+ bool HasDialogBackground() { return m_hasDialogBackground; }
// overridden base class methods
// -----------------------------
// the renderer we use
wxRenderer *m_renderer;
+
+ // background like a dialog (e.g. wxStaticText,
+ // wxRadioButton), not with a surface (wxButton)
+ bool m_hasDialogBackground;
// background bitmap info
wxBitmap m_bitmapBg;
int m_alignBgBitmap;
wxStretch m_stretchBgBitmap;
+
+ // old size
+ wxSize m_oldSize;
// is the mouse currently inside the window?
bool m_isCurrent:1;
+#ifdef __WXMSW__
+ // override MSWWindowProc() to process WM_NCHITTEST
+ long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
private:
// the window scrollbars
wxScrollBar *m_scrollbarHorz,