#include "wx/validate.h" // for wxDefaultValidator (always include it)
+#if wxUSE_PALETTE
+ #include "wx/dcclient.h"
+ #include "wx/palette.h"
+#endif // wxUSE_PALETTE
+
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
- int GetMinWidth() const { return m_minWidth; }
- int GetMinHeight() const { return m_minHeight; }
+ virtual int GetMinWidth() const { return m_minWidth; }
+ virtual int GetMinHeight() const { return m_minHeight; }
int GetMaxWidth() const { return m_maxWidth; }
int GetMaxHeight() const { return m_maxHeight; }
+ // Override this method to control the values given to Sizers etc.
+ virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
+
// window state
// ------------
// extra style: the less often used style bits which can't be set with
// SetWindowStyleFlag()
- void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
+ virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
long GetExtraStyle() const { return m_exStyle; }
// make the window modal (all other windows unresponsive)
void PushEventHandler( wxEvtHandler *handler );
wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
+ // find the given handler in the event handler chain and remove (but
+ // not delete) it from the event handler chain, return TRUE if it was
+ // found and FALSE otherwise (this also results in an assert failure so
+ // this function should only be called when the handler is supposed to
+ // be there)
+ bool RemoveEventHandler(wxEvtHandler *handler);
+
// validators
// ----------
void SetConstraints( wxLayoutConstraints *constraints );
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
- // when using constraints, it makes sense to update children positions
- // automatically whenever the window is resized - this is done if
- // autoLayout is on
- void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
- bool GetAutoLayout() const { return m_autoLayout; }
-
- // do layout the window and its children
- virtual bool Layout();
-
// implementation only
void UnsetConstraints(wxLayoutConstraints *c);
wxWindowList *GetConstraintsInvolvedIn() const
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
+#endif // wxUSE_CONSTRAINTS
+
+ // when using constraints or sizers, it makes sense to update
+ // children positions automatically whenever the window is resized
+ // - this is done if autoLayout is on
+ void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
+ bool GetAutoLayout() const { return m_autoLayout; }
+
+ // lay out the window and its children
+ virtual bool Layout();
+
// sizers
- // TODO: what are they and how do they work??
- void SetSizer( wxSizer *sizer );
+ void SetSizer(wxSizer *sizer, bool deleteOld = TRUE );
wxSizer *GetSizer() const { return m_windowSizer; }
-#endif // wxUSE_CONSTRAINTS
+
+ // Track if this window is a member of a sizer
+ void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
+ wxSizer *GetContainingSizer() const { return m_containingSizer; }
// backward compatibility
// ----------------------
// platform-specific APIs
virtual WXWidget GetHandle() const = 0;
+#if wxUSE_PALETTE
+ // Store the palette used by DCs in wxWindow so that the dcs can share
+ // a palette. And we can respond to palette messages.
+ wxPalette GetPalette() const { return m_palette; }
+
+ // When palette is changed tell the DC to set the system palette to the
+ // new one.
+ void SetPalette(const wxPalette& pal);
+
+ // return true if we have a specific palette
+ bool HasCustomPalette() const { return m_hasCustomPalette; }
+
+ // return the first parent window with a custom palette or NULL
+ wxWindow *GetAncestorWithCustomPalette() const;
+#endif // wxUSE_PALETTE
+
protected:
// the window id - a number which uniquely identifies a window among
// its siblings unless it is -1
// constraints this window is involved in
wxWindowList *m_constraintsInvolvedIn;
+#endif // wxUSE_CONSTRAINTS
- // top level and the parent sizers
- // TODO what's this and how does it work?)
+ // this window's sizer
wxSizer *m_windowSizer;
- wxWindowBase *m_sizerParent;
+
+ // The sizer this window is a member of, if any
+ wxSizer *m_containingSizer;
// Layout() window automatically when its size changes?
bool m_autoLayout:1;
-#endif // wxUSE_CONSTRAINTS
// window state
bool m_isShown:1;
wxString m_windowName;
bool m_themeEnabled;
+#if wxUSE_PALETTE
+ wxPalette m_palette;
+ bool m_hasCustomPalette;
+#endif // wxUSE_PALETTE
+
protected:
+
// common part of all ctors: it is not virtual because it is called from
// ctor
void InitBase();
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const;
+
private:
+
// contains the last id generated by NewControlId
static int ms_lastControlId;
#define sm_classwxWindowGTK sm_classwxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
+#elif defined(__WXX11__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowX11
+ #else // !wxUniv
+ #define wxWindowX11 wxWindow
+ #define sm_classwxWindowX11 sm_classwxWindow
+ #endif // wxUniv
+ #include "wx/x11/window.h"
#elif defined(__WXMGL__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMGL
#endif
// _WX_WINDOW_H_BASE_
+
+// vi:sts=4:sw=4:et