#include "wx/cocoa/NSView.h"
+#ifdef __OBJC__
+ #import <Foundation/NSGeometry.h>
+#endif //def __OBJC__
+
class wxWindowCocoaHider;
+class wxWindowCocoaScroller;
// ========================================================================
// wxWindowCocoa
DECLARE_NO_COPY_CLASS(wxWindowCocoa)
DECLARE_EVENT_TABLE()
friend wxWindow *wxWindowBase::GetCapture();
+ friend class wxWindowCocoaScroller;
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
WX_NSView GetNSViewForSuperview() const;
// Returns the NSView that may be hidden/is being hidden
WX_NSView GetNSViewForHiding() const;
+ // Returns the NSView for non-client drawing
+ virtual WX_NSView GetNonClientNSView() { return GetNSViewForSuperview(); }
+ // Add/remove children
void CocoaAddChild(wxWindowCocoa *child);
void CocoaRemoveFromParent(void);
protected:
+ // enable==false: disables the control
+ // enable==true: enables the control IF it should be enabled
+ bool EnableSelfAndChildren(bool enable);
+ // actually enable/disable the cocoa control, overridden by subclasses
+ virtual void CocoaSetEnabled(bool enable) { }
+ // Reflects the state for THIS window (ignoring disables by parents)
+ bool m_shouldBeEnabled;
+
+ void CocoaCreateNSScrollView();
void InitMouseEvent(wxMouseEvent &event, WX_NSEvent cocoaEvent);
virtual void Cocoa_FrameChanged(void);
virtual bool Cocoa_drawRect(const NSRect &rect);
void SetNSView(WX_NSView cocoaNSView);
WX_NSView m_cocoaNSView;
wxWindowCocoaHider *m_cocoaHider;
+ wxWindowCocoaScroller *m_cocoaScroller;
bool m_isInPaint;
static wxWindow *sm_capturedWindow;
virtual void CocoaReplaceView(WX_NSView oldView, WX_NSView newView);
+ void SetInitialFrameRect(const wxPoint& pos, const wxSize& size);
+#ifdef __OBJC__
+ inline NSRect MakeDefaultNSRect(const wxSize& size)
+ {
+ // NOTE: position is 10,10 to make it "obvious" that it's out of place
+ return NSMakeRect(10.0,10.0,WidthDefault(size.x),HeightDefault(size.y));
+ }
+#endif //def __OBJC__
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
virtual void WarpPointer(int x_pos, int y_pos) ;
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
- // Clear the window
- virtual void Clear();
// Set/get the window's font
virtual bool SetFont(const wxFont& f);
// inline virtual wxFont& GetFont() const;
virtual int GetScrollThumb(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
+ virtual void DoSetVirtualSize(int x, int y);
// Get the private handle (platform-dependent)
virtual WXWidget GetHandle() const;
// Convert client to screen coordinates
// Get/set client (application-useable) size
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int size);
+ // Set the size of the wxWindow (the contentView of an NSWindow)
+ // wxTopLevelWindow will override this and set the NSWindow size
+ // such that the contentView will be this size
+ virtual void CocoaSetWxWindowSize(int width, int height);
// Set overall size and position
virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void DoMoveWindow(int x, int y, int width, int height);
// NOTE: typically Close() is not virtual, but we want this for Cocoa
virtual bool Close( bool force = false );
virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
};
#endif // __WX_COCOA_WINDOW_H__