// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "icon.h"
-#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#include "wx/icon.h"
IMPLEMENT_DYNAMIC_CLASS(wxIcon,wxBitmap)
-wxIcon::wxIcon( char **bits, int WXUNUSED(width), int WXUNUSED(height) ) :
- wxBitmap( bits )
+wxIcon::wxIcon( const char **bits, int WXUNUSED(width), int WXUNUSED(height) ) :
+ wxBitmap( bits )
{
}
-
-wxIcon::wxIcon() : wxBitmap()
-{
+
+wxIcon::wxIcon( char **bits, int WXUNUSED(width), int WXUNUSED(height) ) :
+ wxBitmap( bits )
+{
}
-wxIcon::wxIcon(const wxIcon& icon) : wxBitmap()
-{
- Ref(icon);
+wxIcon::wxIcon() : wxBitmap()
+{
}
-wxIcon::wxIcon(const wxIcon* icon) : wxBitmap()
-{
- if (icon) Ref(*icon);
+wxIcon::wxIcon( const wxIcon& icon ) : wxBitmap()
+{
+ Ref(icon);
}
-wxIcon& wxIcon::operator = (const wxIcon& icon)
-{
- if (*this == icon) return (*this);
- Ref(icon);
- return *this;
+wxIcon& wxIcon::operator = ( const wxIcon& icon )
+{
+ if (*this == icon) return (*this);
+ Ref(icon);
+ return *this;
}
+void wxIcon::CopyFromBitmap(const wxBitmap& bmp)
+{
+ wxIcon *icon = (wxIcon*)(&bmp);
+ *this = *icon;
+}