// NB: returned pointer will be deleted by the caller
virtual wxRendererNative *CreateRenderer() = 0;
+#if wxUSE_STDPATHS
// wxStandardPaths object is normally the same for wxBase and wxGUI
// except in the case of wxMac and wxCocoa
virtual wxStandardPathsBase& GetStandardPaths();
+#endif // wxUSE_STDPATHS
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------