else
{
// no child: go out !
- if (!GetChildren()->First()) return;
+ if (!GetChildren().First()) return;
// do we have exactly one child?
wxWindow *child = (wxWindow *) NULL;
- for(wxNode *node = GetChildren()->First(); node; node = node->Next())
+ for(wxNode *node = GetChildren().First(); node; node = node->Next())
{
wxWindow *win = (wxWindow *)node->Data();
if (!IS_KIND_OF(win,wxFrame) && !IS_KIND_OF(win,wxDialog))