void wxDialog::OnSize( wxSizeEvent &WXUNUSED(event) )
{
- wxASSERT_MSG( (m_widget != NULL), "invalid frame" );
+ wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
if (GetAutoLayout())
{
else
{
// no child: go out !
- if (!GetChildren()->First()) return;
+ if (!GetChildren().First()) return;
// do we have exactly one child?
wxWindow *child = (wxWindow *) NULL;
- for(wxNode *node = GetChildren()->First(); node; node = node->Next())
+ for(wxNode *node = GetChildren().First(); node; node = node->Next())
{
wxWindow *win = (wxWindow *)node->Data();
- if (!IS_KIND_OF(win,wxFrame) && !IS_KIND_OF(win,wxDialog))
+ if (!wxIS_KIND_OF(win,wxFrame) && !wxIS_KIND_OF(win,wxDialog))
{
// it's the second one: do nothing
if (child) return;