# error You must set wxUSE_JOYSTICK to 1 in setup.h
#endif
-#if !wxUSE_STATUSBAR
-# error You must set wxUSE_STATUSBAR to 1 in setup.h
-#endif
-
#include "wx/sound.h"
#include "wx/joystick.h"
int winNumber = 1;
+int nButtons = 0;
// Initialise this in OnInit, not statically
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
wxJoystick stick(wxJOYSTICK1);
if (!stick.IsOk())
{
wxMessageBox(_T("No joystick detected!"));
- return FALSE;
+ return false;
}
#if wxUSE_SOUND
- m_fire.Create(_T("gun.wav"));
+ m_fire.Create(_T("buttonpress.wav"));
#endif // wxUSE_SOUND
m_minX = stick.GetXMin();
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
+#if wxUSE_STATUSBAR
frame->CreateStatusBar();
+ frame->SetStatusText(wxString::Format(wxT("Device [%s] (PID:[%i] MID:[%i]) Ready... # of joysticks:[%i]"), stick.GetProductName().c_str(), stick.GetProductId(), stick.GetManufacturerId(), wxJoystick::GetNumberJoysticks()));
+#endif // wxUSE_STATUSBAR
frame->CenterOnScreen();
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
- return TRUE;
+ return true;
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
- wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
+ wxScrolledWindow(parent, wxID_ANY, pos, size, wxSUNKEN_BORDER)
{
m_stick = new wxJoystick(wxJOYSTICK1);
+ nButtons = m_stick->GetNumberButtons();
m_stick->SetCapture(this, 10);
}
if (xmin < 0) {
xmax += abs(xmin);
pt.x += abs(xmin);
- xmin = 0;
}
if (ymin < 0) {
ymax += abs(ymin);
pt.y += abs(ymin);
- ymin = 0;
}
-
+
// Scale to canvas size
int cw, ch;
GetSize(&cw, &ch);
xpos = pt.x;
ypos = pt.y;
+#if wxUSE_STATUSBAR
wxString buf;
if (event.ButtonDown())
- buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y);
+ buf.Printf(_T("Joystick (%d, %d) #%i Fire!"), pt.x, pt.y, event.GetButtonChange());
else
- buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y);
+ buf.Printf(_T("Joystick (%d, %d) "), pt.x, pt.y);
+
+/*
+ for(int i = 0; i < nButtons; ++i)
+ {
+ buf += wxString(wxT("[")) +
+ ((event.GetButtonState() & (1 << i)) ? wxT("Y") : wxT("N")) + wxString(wxT("]"));
+ }
+*/
frame->SetStatusText(buf);
+#endif // wxUSE_STATUSBAR
#if wxUSE_SOUND
if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
const wxSize& size, const long style)
- : wxFrame(parent, -1, title, pos, size, style)
+ : wxFrame(parent, wxID_ANY, title, pos, size, style)
{
canvas = new MyCanvas(this);
}
-MyFrame::~MyFrame()
-{
- // Empty
-}
-
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void MyFrame::OnActivate(wxActivateEvent& event)