\twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay}
\twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer}
\twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display}
\twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay}
\twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer}
\twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display}
\twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)}
\twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) }
\twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) }
\twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)}
\twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) }
\twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) }
Makes the OpenGL state that is represented by the OpenGL rendering context
\arg{context} current, i.e. it will be used by all subsequent OpenGL calls.
Makes the OpenGL state that is represented by the OpenGL rendering context
\arg{context} current, i.e. it will be used by all subsequent OpenGL calls.
in particular it can't usually be called from the constructor as the window
isn't yet shown at this moment.
in particular it can't usually be called from the constructor as the window
isn't yet shown at this moment.
Swaps the double-buffer of this window, making the back-buffer the front-buffer and vice versa,
so that the output of the previous OpenGL commands is displayed on the window.
Swaps the double-buffer of this window, making the back-buffer the front-buffer and vice versa,
so that the output of the previous OpenGL commands is displayed on the window.