+#if wxUSE_MARKUP
+ // Set the label with markup (and mnemonics). Markup is a simple subset of
+ // HTML with tags such as <b>, <i> and <span>. By default it is not
+ // supported i.e. all the markup is simply stripped and SetLabel() is
+ // called but some controls in some ports do support this already and in
+ // the future most of them should.
+ //
+ // Notice that, being HTML-like, markup also supports XML entities so '<'
+ // should be encoded as "<" and so on, a bare '<' in the input will
+ // likely result in an error. As an exception, a bare '&' is allowed and
+ // indicates that the next character is a mnemonic. To insert a literal '&'
+ // in the control you need to use "&" in the input string.
+ //
+ // Returns true if the label was set, even if the markup in it was ignored.
+ // False is only returned if we failed to parse the label.
+ bool SetLabelMarkup(const wxString& markup)